X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=29428aad3e09ed0a1a66a660125433a7db6a3313;hp=c2ac59301778906894410cb27971ea4956289e56;hb=7d4b25da4c2f125b9357c6f1846a1e94ab60f5dc;hpb=6bf496a34a84fb14b1b3b6debfd42ba36568b879 diff --git a/util.cpp b/util.cpp index c2ac593..29428aa 100644 --- a/util.cpp +++ b/util.cpp @@ -19,6 +19,7 @@ #include #else #include +#include #endif using namespace std; @@ -128,6 +129,8 @@ string read_version_dependent_file(const string &base, const string &extension) { if (movit_shader_model == MOVIT_GLSL_130) { return read_file(base + ".130." + extension); + } else if (movit_shader_model == MOVIT_GLSL_150) { + return read_file(base + ".150." + extension); } else if (movit_shader_model == MOVIT_ESSL_300) { return read_file(base + ".300es." + extension); } else { @@ -230,8 +233,8 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s } // Round to the desired precision. Note that this might take z outside the 0..1 range. - *offset = from_fp64(pos1 + z * (pos2 - pos1)); - z = (to_fp64(*offset) - pos1) / (pos2 - pos1); + *offset = from_fp32(pos1 + z * (pos2 - pos1)); + z = (to_fp32(*offset) - pos1) / (pos2 - pos1); // Round to the minimum number of bits we have measured earlier. // The card will do this for us anyway, but if we know what the real z @@ -251,11 +254,11 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s // w = (a(1-z) + bz) / ((1-z)² + z²) // // If z had infinite precision, this would simply reduce to w = w1 + w2. - *total_weight = from_fp64((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); + *total_weight = from_fp32((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); if (sum_sq_error != NULL) { - float err1 = to_fp64(*total_weight) * (1 - z) - w1; - float err2 = to_fp64(*total_weight) * z - w2; + float err1 = to_fp32(*total_weight) * (1 - z) - w1; + float err2 = to_fp32(*total_weight) * z - w2; *sum_sq_error = err1 * err1 + err2 * err2; } } @@ -331,6 +334,10 @@ void *get_gl_context_identifier() #elif defined(WIN32) return (void *)wglGetCurrentContext(); #else + void *ret = (void *)eglGetCurrentContext(); + if (ret != NULL) { + return ret; + } return (void *)glXGetCurrentContext(); #endif }