X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=310e7be7f6627bf58fc5f5556712eafab4a3fa3f;hp=3b15c3787d7e82644d6c5633d9ea05387e0efb88;hb=ab9c8178e08a02283be206ea56dc91206512ca87;hpb=5b1ec775a021f215307fc63e8df54bb1109aeb58 diff --git a/util.cpp b/util.cpp index 3b15c37..310e7be 100644 --- a/util.cpp +++ b/util.cpp @@ -11,6 +11,8 @@ using namespace std; +namespace movit { + extern string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) @@ -175,3 +177,60 @@ void combine_two_samples(float w1, float w2, float *offset, float *total_weight, assert(*offset >= 0.0f); assert(*offset <= 1.0f); } + +GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return -1; + } + + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glEnableVertexAttribArray(attrib); + check_error(); + glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + +void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLuint vbo) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return; + } + + glDisableVertexAttribArray(attrib); + check_error(); + glDeleteBuffers(1, &vbo); + check_error(); +} + +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +} // namespace movit