X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=310e7be7f6627bf58fc5f5556712eafab4a3fa3f;hp=6b1de53cc35b52af8094a65a97e442aba43f81f8;hb=ab9c8178e08a02283be206ea56dc91206512ca87;hpb=85f9719bf3519b1f1942738d11601584f5d38725 diff --git a/util.cpp b/util.cpp index 6b1de53..310e7be 100644 --- a/util.cpp +++ b/util.cpp @@ -2,6 +2,7 @@ #include #include #include +#include #include #include @@ -10,6 +11,8 @@ using namespace std; +namespace movit { + extern string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) @@ -98,7 +101,7 @@ GLuint compile_shader(const string &shader_src, GLenum type) glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; if (strlen(info_log) > 0) { - printf("shader compile log: %s\n", info_log); + fprintf(stderr, "Shader compile log: %s\n", info_log); } GLint status; @@ -174,3 +177,60 @@ void combine_two_samples(float w1, float w2, float *offset, float *total_weight, assert(*offset >= 0.0f); assert(*offset <= 1.0f); } + +GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return -1; + } + + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glEnableVertexAttribArray(attrib); + check_error(); + glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + +void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLuint vbo) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return; + } + + glDisableVertexAttribArray(attrib); + check_error(); + glDeleteBuffers(1, &vbo); + check_error(); +} + +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +} // namespace movit