X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=3141f8d2c5eb388aec128f31b6218c06c0b1bb8d;hp=675b25b4940c3d9a9048d3d4488220340b31817b;hb=76c0697ba13e98ffdf4a866fab05a4ec74cd5139;hpb=e0811ddf51aeb50575fb5f7d9c6e32b92a6bac0d diff --git a/util.cpp b/util.cpp index 675b25b..3141f8d 100644 --- a/util.cpp +++ b/util.cpp @@ -127,12 +127,7 @@ string read_file(const string &filename) string read_version_dependent_file(const string &base, const string &extension) { - if (movit_shader_model == MOVIT_GLSL_130_AS_110) { - string contents = read_file(base + ".130." + extension); - assert(contents.find("#version 130") == 0); - contents[10] = '1'; // Change from 130 to 110. - return contents; - } else if (movit_shader_model == MOVIT_GLSL_130) { + if (movit_shader_model == MOVIT_GLSL_130) { return read_file(base + ".130." + extension); } else if (movit_shader_model == MOVIT_GLSL_150) { return read_file(base + ".150." + extension); @@ -238,8 +233,8 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s } // Round to the desired precision. Note that this might take z outside the 0..1 range. - *offset = from_fp64(pos1 + z * (pos2 - pos1)); - z = (to_fp64(*offset) - pos1) / (pos2 - pos1); + *offset = from_fp32(pos1 + z * (pos2 - pos1)); + z = (to_fp32(*offset) - pos1) / (pos2 - pos1); // Round to the minimum number of bits we have measured earlier. // The card will do this for us anyway, but if we know what the real z @@ -259,11 +254,11 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s // w = (a(1-z) + bz) / ((1-z)² + z²) // // If z had infinite precision, this would simply reduce to w = w1 + w2. - *total_weight = from_fp64((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); + *total_weight = from_fp32((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); if (sum_sq_error != NULL) { - float err1 = to_fp64(*total_weight) * (1 - z) - w1; - float err2 = to_fp64(*total_weight) * z - w2; + float err1 = to_fp32(*total_weight) * (1 - z) - w1; + float err2 = to_fp32(*total_weight) * z - w2; *sum_sq_error = err1 * err1 + err2 * err2; } } @@ -277,6 +272,21 @@ template void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, fp16_int_t *offset, fp16_int_t *total_weight, float *sum_sq_error); +GLuint generate_vbo(GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) { int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); @@ -284,13 +294,10 @@ GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_na return -1; } - GLuint vbo; - glGenBuffers(1, &vbo); - check_error(); + GLuint vbo = generate_vbo(size, type, data_size, data); + glBindBuffer(GL_ARRAY_BUFFER, vbo); check_error(); - glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); - check_error(); glEnableVertexAttribArray(attrib); check_error(); glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0));