X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=3b15c3787d7e82644d6c5633d9ea05387e0efb88;hp=0d852e725ad65cb989ce4872d54635596d754c06;hb=5b1ec775a021f215307fc63e8df54bb1109aeb58;hpb=2c9711e213679e11bea1b0e86bb46af442b22ee0 diff --git a/util.cpp b/util.cpp index 0d852e7..3b15c37 100644 --- a/util.cpp +++ b/util.cpp @@ -1,10 +1,17 @@ +#include +#include +#include #include +#include #include -#include +#include -#include +#include "init.h" #include "util.h" -#include "opengl.h" + +using namespace std; + +extern string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -62,22 +69,24 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) } } -std::string read_file(const std::string &filename) +string read_file(const string &filename) { + const string full_pathname = *movit_data_directory + "/" + filename; + static char buf[131072]; - FILE *fp = fopen(filename.c_str(), "r"); + FILE *fp = fopen(full_pathname.c_str(), "r"); if (fp == NULL) { - perror(filename.c_str()); + perror(full_pathname.c_str()); exit(1); } int len = fread(buf, 1, sizeof(buf), fp); fclose(fp); - return std::string(buf, len); + return string(buf, len); } -GLuint compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const string &shader_src, GLenum type) { GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; @@ -90,7 +99,7 @@ GLuint compile_shader(const std::string &shader_src, GLenum type) glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; if (strlen(info_log) > 0) { - printf("shader compile log: %s\n", info_log); + fprintf(stderr, "Shader compile log: %s\n", info_log); } GLint status; @@ -110,7 +119,7 @@ void print_3x3_matrix(const Eigen::Matrix3d& m) printf("\n"); } -std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) +string output_glsl_mat3(const string &name, const Eigen::Matrix3d &m) { char buf[1024]; sprintf(buf, @@ -124,3 +133,45 @@ std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) m(0,2), m(1,2), m(2,2)); return buf; } + +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error) +{ + assert(movit_initialized); + assert(w1 * w2 >= 0.0f); // Should not have differing signs. + float z; // Just a shorter name for offset. + if (fabs(w1 + w2) < 1e-6) { + z = 0.5f; + } else { + z = w2 / (w1 + w2); + } + + // Round to the minimum number of bits we have measured earlier. + // The card will do this for us anyway, but if we know what the real z + // is, we can pick a better total_weight below. + z = lrintf(z / movit_texel_subpixel_precision) * movit_texel_subpixel_precision; + + // Choose total weight w so that we minimize total squared error + // for the effective weights: + // + // e = (w(1-z) - a)² + (wz - b)² + // + // Differentiating by w and setting equal to zero: + // + // 2(w(1-z) - a)(1-z) + 2(wz - b)z = 0 + // w(1-z)² - a(1-z) + wz² - bz = 0 + // w((1-z)² + z²) = a(1-z) + bz + // w = (a(1-z) + bz) / ((1-z)² + z²) + // + // If z had infinite precision, this would simply reduce to w = w1 + w2. + *total_weight = (w1 * (1 - z) + w2 * z) / (z * z + (1 - z) * (1 - z)); + *offset = z; + + if (sum_sq_error != NULL) { + float err1 = *total_weight * (1 - z) - w1; + float err2 = *total_weight * z - w2; + *sum_sq_error = err1 * err1 + err2 * err2; + } + + assert(*offset >= 0.0f); + assert(*offset <= 1.0f); +}