X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=3bbc86963f33b35d624daf833e675799ff040dbf;hp=da6057e52f13b4ad4af9ca82a4c83acab6d23388;hb=f216b7bef5a968c89f6fc78e83cc26a91e504a8a;hpb=1bd97eb70a6fcb913bf954e369bc1a90ba17f74e diff --git a/util.cpp b/util.cpp index da6057e..3bbc869 100644 --- a/util.cpp +++ b/util.cpp @@ -19,6 +19,7 @@ #include #else #include +#include #endif using namespace std; @@ -126,10 +127,10 @@ string read_file(const string &filename) string read_version_dependent_file(const string &base, const string &extension) { - if (movit_shader_model == MOVIT_GLSL_110) { - return read_file(base + "." + extension); - } else if (movit_shader_model == MOVIT_GLSL_130) { + if (movit_shader_model == MOVIT_GLSL_130) { return read_file(base + ".130." + extension); + } else if (movit_shader_model == MOVIT_GLSL_150) { + return read_file(base + ".150." + extension); } else if (movit_shader_model == MOVIT_ESSL_300) { return read_file(base + ".300es." + extension); } else { @@ -232,8 +233,8 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s } // Round to the desired precision. Note that this might take z outside the 0..1 range. - *offset = from_fp64(pos1 + z * (pos2 - pos1)); - z = (to_fp64(*offset) - pos1) / (pos2 - pos1); + *offset = from_fp32(pos1 + z * (pos2 - pos1)); + z = (to_fp32(*offset) - pos1) / (pos2 - pos1); // Round to the minimum number of bits we have measured earlier. // The card will do this for us anyway, but if we know what the real z @@ -253,11 +254,11 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_s // w = (a(1-z) + bz) / ((1-z)² + z²) // // If z had infinite precision, this would simply reduce to w = w1 + w2. - *total_weight = (w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z)); + *total_weight = from_fp32((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); if (sum_sq_error != NULL) { - float err1 = *total_weight * (1 - z) - w1; - float err2 = *total_weight * z - w2; + float err1 = to_fp32(*total_weight) * (1 - z) - w1; + float err2 = to_fp32(*total_weight) * z - w2; *sum_sq_error = err1 * err1 + err2 * err2; } } @@ -271,6 +272,21 @@ template void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, fp16_int_t *offset, fp16_int_t *total_weight, float *sum_sq_error); +GLuint generate_vbo(GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) { int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); @@ -278,13 +294,10 @@ GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_na return -1; } - GLuint vbo; - glGenBuffers(1, &vbo); - check_error(); + GLuint vbo = generate_vbo(size, type, data_size, data); + glBindBuffer(GL_ARRAY_BUFFER, vbo); check_error(); - glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); - check_error(); glEnableVertexAttribArray(attrib); check_error(); glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); @@ -333,8 +346,47 @@ void *get_gl_context_identifier() #elif defined(WIN32) return (void *)wglGetCurrentContext(); #else + void *ret = (void *)eglGetCurrentContext(); + if (ret != NULL) { + return ret; + } return (void *)glXGetCurrentContext(); #endif } +void abort_gl_error(GLenum err, const char *filename, int line) +{ + const char *err_text = "unknown"; + + // All errors listed in the glGetError(3G) man page. + switch (err) { + case GL_NO_ERROR: + err_text = "GL_NO_ERROR"; // Should not happen. + break; + case GL_INVALID_ENUM: + err_text = "GL_INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + err_text = "GL_INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + err_text = "GL_INVALID_OPERATION"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + err_text = "GL_INVALID_FRAMEBUFFER_OPERATION"; + break; + case GL_OUT_OF_MEMORY: + err_text = "GL_OUT_OF_MEMORY"; + break; + case GL_STACK_UNDERFLOW: + err_text = "GL_STACK_UNDERFLOW"; + break; + case GL_STACK_OVERFLOW: + err_text = "GL_STACK_OVERFLOW"; + break; + } + fprintf(stderr, "GL error 0x%x (%s) at %s:%d\n", err, err_text, filename, line); + abort(); +} + } // namespace movit