X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=4e6a31c70502cba2687197cba2549b791f4da98c;hp=592e4d56b47f842a6bb6493e634992bb9cfe0ec5;hb=e22b57d30085d193da7829e0bc082ad1a310963e;hpb=02d19b8323a1b626acd9d3b4f08bb63f51149cf3 diff --git a/util.cpp b/util.cpp index 592e4d5..4e6a31c 100644 --- a/util.cpp +++ b/util.cpp @@ -1,6 +1,13 @@ +#include #include +#include +#include +#include #include "util.h" +#include "init.h" + +extern std::string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -42,3 +49,125 @@ void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) *g += m; *b += m; } + +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) +{ + float ref_r, ref_g, ref_b; + hsv2rgb(h, s, v, r, g, b); + hsv2rgb(h, 0.0f, v, &ref_r, &ref_g, &ref_b); + float lum = 0.2126 * *r + 0.7152 * *g + 0.0722 * *b; + float ref_lum = 0.2126 * ref_r + 0.7152 * ref_g + 0.0722 * ref_b; + if (lum > 1e-3) { + float fac = ref_lum / lum; + *r *= fac; + *g *= fac; + *b *= fac; + } +} + +std::string read_file(const std::string &filename) +{ + const std::string full_pathname = *movit_data_directory + "/" + filename; + + static char buf[131072]; + FILE *fp = fopen(full_pathname.c_str(), "r"); + if (fp == NULL) { + perror(full_pathname.c_str()); + exit(1); + } + + int len = fread(buf, 1, sizeof(buf), fp); + fclose(fp); + + return std::string(buf, len); +} + +GLuint compile_shader(const std::string &shader_src, GLenum type) +{ + GLuint obj = glCreateShader(type); + const GLchar* source[] = { shader_src.data() }; + const GLint length[] = { (GLint)shader_src.size() }; + glShaderSource(obj, 1, source, length); + glCompileShader(obj); + + GLchar info_log[4096]; + GLsizei log_length = sizeof(info_log) - 1; + glGetShaderInfoLog(obj, log_length, &log_length, info_log); + info_log[log_length] = 0; + if (strlen(info_log) > 0) { + printf("shader compile log: %s\n", info_log); + } + + GLint status; + glGetShaderiv(obj, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + exit(1); + } + + return obj; +} + +void print_3x3_matrix(const Eigen::Matrix3d& m) +{ + printf("%6.4f %6.4f %6.4f\n", m(0,0), m(0,1), m(0,2)); + printf("%6.4f %6.4f %6.4f\n", m(1,0), m(1,1), m(1,2)); + printf("%6.4f %6.4f %6.4f\n", m(2,0), m(2,1), m(2,2)); + printf("\n"); +} + +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) +{ + char buf[1024]; + sprintf(buf, + "const mat3 %s = mat3(\n" + " %.8f, %.8f, %.8f,\n" + " %.8f, %.8f, %.8f,\n" + " %.8f, %.8f, %.8f);\n\n", + name.c_str(), + m(0,0), m(1,0), m(2,0), + m(0,1), m(1,1), m(2,1), + m(0,2), m(1,2), m(2,2)); + return buf; +} + +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error) +{ + assert(movit_initialized); + assert(w1 * w2 >= 0.0f); // Should not have differing signs. + float z; // Just a shorter name for offset. + if (fabs(w1 + w2) < 1e-6) { + z = 0.5f; + } else { + z = w2 / (w1 + w2); + } + + // Round to the minimum number of bits we have measured earlier. + // The card will do this for us anyway, but if we know what the real z + // is, we can pick a better total_weight below. + z = lrintf(z / movit_texel_subpixel_precision) * movit_texel_subpixel_precision; + + // Choose total weight w so that we minimize total squared error + // for the effective weights: + // + // e = (w(1-z) - a)² + (wz - b)² + // + // Differentiating by w and setting equal to zero: + // + // 2(w(1-z) - a)(1-z) + 2(wz - b)z = 0 + // w(1-z)² - a(1-z) + wz² - bz = 0 + // w((1-z)² + z²) = a(1-z) + bz + // w = (a(1-z) + bz) / ((1-z)² + z²) + // + // If z had infinite precision, this would simply reduce to w = w1 + w2. + *total_weight = (w1 * (1 - z) + w2 * z) / (z * z + (1 - z) * (1 - z)); + *offset = z; + + if (sum_sq_error != NULL) { + float err1 = *total_weight * (1 - z) - w1; + float err2 = *total_weight * z - w2; + *sum_sq_error = err1 * err1 + err2 * err2; + } + + assert(*offset >= 0.0f); + assert(*offset <= 1.0f); +}