X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=4e6a31c70502cba2687197cba2549b791f4da98c;hp=c18f00949d1e2d1bca75bd3945ac2fcbc82e6811;hb=5614a34b00bbcfdb3d0f5a7dc1fc4205e7088cdf;hpb=a592c55caca0fb654bad4ec43b84c46abcee21c2 diff --git a/util.cpp b/util.cpp index c18f009..4e6a31c 100644 --- a/util.cpp +++ b/util.cpp @@ -1,13 +1,13 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include +#include +#include #include +#include -#include -#include - -#include #include "util.h" +#include "init.h" + +extern std::string *movit_data_directory; void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -50,12 +50,29 @@ void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) *b += m; } +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) +{ + float ref_r, ref_g, ref_b; + hsv2rgb(h, s, v, r, g, b); + hsv2rgb(h, 0.0f, v, &ref_r, &ref_g, &ref_b); + float lum = 0.2126 * *r + 0.7152 * *g + 0.0722 * *b; + float ref_lum = 0.2126 * ref_r + 0.7152 * ref_g + 0.0722 * ref_b; + if (lum > 1e-3) { + float fac = ref_lum / lum; + *r *= fac; + *g *= fac; + *b *= fac; + } +} + std::string read_file(const std::string &filename) { + const std::string full_pathname = *movit_data_directory + "/" + filename; + static char buf[131072]; - FILE *fp = fopen(filename.c_str(), "r"); + FILE *fp = fopen(full_pathname.c_str(), "r"); if (fp == NULL) { - perror(filename.c_str()); + perror(full_pathname.c_str()); exit(1); } @@ -65,11 +82,11 @@ std::string read_file(const std::string &filename) return std::string(buf, len); } -GLhandleARB compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const std::string &shader_src, GLenum type) { - GLhandleARB obj = glCreateShaderObjectARB(type); + GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; - const GLint length[] = { shader_src.size() }; + const GLint length[] = { (GLint)shader_src.size() }; glShaderSource(obj, 1, source, length); glCompileShader(obj); @@ -77,7 +94,9 @@ GLhandleARB compile_shader(const std::string &shader_src, GLenum type) GLsizei log_length = sizeof(info_log) - 1; glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; - printf("shader compile log: %s\n", info_log); + if (strlen(info_log) > 0) { + printf("shader compile log: %s\n", info_log); + } GLint status; glGetShaderiv(obj, GL_COMPILE_STATUS, &status); @@ -88,3 +107,67 @@ GLhandleARB compile_shader(const std::string &shader_src, GLenum type) return obj; } +void print_3x3_matrix(const Eigen::Matrix3d& m) +{ + printf("%6.4f %6.4f %6.4f\n", m(0,0), m(0,1), m(0,2)); + printf("%6.4f %6.4f %6.4f\n", m(1,0), m(1,1), m(1,2)); + printf("%6.4f %6.4f %6.4f\n", m(2,0), m(2,1), m(2,2)); + printf("\n"); +} + +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m) +{ + char buf[1024]; + sprintf(buf, + "const mat3 %s = mat3(\n" + " %.8f, %.8f, %.8f,\n" + " %.8f, %.8f, %.8f,\n" + " %.8f, %.8f, %.8f);\n\n", + name.c_str(), + m(0,0), m(1,0), m(2,0), + m(0,1), m(1,1), m(2,1), + m(0,2), m(1,2), m(2,2)); + return buf; +} + +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error) +{ + assert(movit_initialized); + assert(w1 * w2 >= 0.0f); // Should not have differing signs. + float z; // Just a shorter name for offset. + if (fabs(w1 + w2) < 1e-6) { + z = 0.5f; + } else { + z = w2 / (w1 + w2); + } + + // Round to the minimum number of bits we have measured earlier. + // The card will do this for us anyway, but if we know what the real z + // is, we can pick a better total_weight below. + z = lrintf(z / movit_texel_subpixel_precision) * movit_texel_subpixel_precision; + + // Choose total weight w so that we minimize total squared error + // for the effective weights: + // + // e = (w(1-z) - a)² + (wz - b)² + // + // Differentiating by w and setting equal to zero: + // + // 2(w(1-z) - a)(1-z) + 2(wz - b)z = 0 + // w(1-z)² - a(1-z) + wz² - bz = 0 + // w((1-z)² + z²) = a(1-z) + bz + // w = (a(1-z) + bz) / ((1-z)² + z²) + // + // If z had infinite precision, this would simply reduce to w = w1 + w2. + *total_weight = (w1 * (1 - z) + w2 * z) / (z * z + (1 - z) * (1 - z)); + *offset = z; + + if (sum_sq_error != NULL) { + float err1 = *total_weight * (1 - z) - w1; + float err2 = *total_weight * z - w2; + *sum_sq_error = err1 * err1 + err2 * err2; + } + + assert(*offset >= 0.0f); + assert(*offset <= 1.0f); +}