X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=70c9af2dc0d91be4951db50e90f9c6d79e77ba36;hp=c18f00949d1e2d1bca75bd3945ac2fcbc82e6811;hb=86b456fd6112ba54dd890c4f8be408d297de07d5;hpb=a592c55caca0fb654bad4ec43b84c46abcee21c2 diff --git a/util.cpp b/util.cpp index c18f009..70c9af2 100644 --- a/util.cpp +++ b/util.cpp @@ -65,11 +65,11 @@ std::string read_file(const std::string &filename) return std::string(buf, len); } -GLhandleARB compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const std::string &shader_src, GLenum type) { - GLhandleARB obj = glCreateShaderObjectARB(type); + GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; - const GLint length[] = { shader_src.size() }; + const GLint length[] = { (GLint)shader_src.size() }; glShaderSource(obj, 1, source, length); glCompileShader(obj); @@ -88,3 +88,45 @@ GLhandleARB compile_shader(const std::string &shader_src, GLenum type) return obj; } +void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result) +{ + result[0] = a[0] * b[0] + a[3] * b[1] + a[6] * b[2]; + result[1] = a[1] * b[0] + a[4] * b[1] + a[7] * b[2]; + result[2] = a[2] * b[0] + a[5] * b[1] + a[8] * b[2]; + + result[3] = a[0] * b[3] + a[3] * b[4] + a[6] * b[5]; + result[4] = a[1] * b[3] + a[4] * b[4] + a[7] * b[5]; + result[5] = a[2] * b[3] + a[5] * b[4] + a[8] * b[5]; + + result[6] = a[0] * b[6] + a[3] * b[7] + a[6] * b[8]; + result[7] = a[1] * b[6] + a[4] * b[7] + a[7] * b[8]; + result[8] = a[2] * b[6] + a[5] * b[7] + a[8] * b[8]; +} + +void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result) +{ + double inv_det = 1.0 / ( + m[6] * m[1] * m[5] - m[6] * m[2] * m[4] - + m[3] * m[1] * m[8] + m[3] * m[2] * m[7] + + m[0] * m[4] * m[8] - m[0] * m[5] * m[7]); + + result[0] = inv_det * (m[4] * m[8] - m[5] * m[7]); + result[1] = inv_det * (m[2] * m[7] - m[1] * m[8]); + result[2] = inv_det * (m[1] * m[5] - m[2] * m[4]); + + result[3] = inv_det * (m[6] * m[5] - m[3] * m[8]); + result[4] = inv_det * (m[0] * m[8] - m[6] * m[2]); + result[5] = inv_det * (m[3] * m[2] - m[0] * m[5]); + + result[6] = inv_det * (m[3] * m[7] - m[6] * m[4]); + result[7] = inv_det * (m[6] * m[1] - m[0] * m[7]); + result[8] = inv_det * (m[0] * m[4] - m[3] * m[1]); +} + +void print_3x3_matrix(const Matrix3x3 m) +{ + printf("%6.4f %6.4f %6.4f\n", m[0], m[3], m[6]); + printf("%6.4f %6.4f %6.4f\n", m[1], m[4], m[7]); + printf("%6.4f %6.4f %6.4f\n", m[2], m[5], m[8]); + printf("\n"); +}