X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=9eaa262734f284b53aebba1d1c2672538dcc3aee;hp=2176786978544994fcb733a4a2bea5f6fb9f77f5;hb=0de0202b22a6349d0f9c838947a96eef8155ac90;hpb=758f632c42befae7f2b7af137554429fa544d4cb diff --git a/util.cpp b/util.cpp index 2176786..9eaa262 100644 --- a/util.cpp +++ b/util.cpp @@ -1,13 +1,10 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include +#include #include -#include -#include - #include #include "util.h" +#include "opengl.h" void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) { @@ -50,6 +47,21 @@ void hsv2rgb(float h, float s, float v, float *r, float *g, float *b) *b += m; } +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) +{ + float ref_r, ref_g, ref_b; + hsv2rgb(h, s, v, r, g, b); + hsv2rgb(h, 0.0f, v, &ref_r, &ref_g, &ref_b); + float lum = 0.2126 * *r + 0.7152 * *g + 0.0722 * *b; + float ref_lum = 0.2126 * ref_r + 0.7152 * ref_g + 0.0722 * ref_b; + if (lum > 1e-3) { + float fac = ref_lum / lum; + *r *= fac; + *g *= fac; + *b *= fac; + } +} + std::string read_file(const std::string &filename) { static char buf[131072]; @@ -65,11 +77,11 @@ std::string read_file(const std::string &filename) return std::string(buf, len); } -GLhandleARB compile_shader(const std::string &shader_src, GLenum type) +GLuint compile_shader(const std::string &shader_src, GLenum type) { - GLhandleARB obj = glCreateShaderObjectARB(type); + GLuint obj = glCreateShader(type); const GLchar* source[] = { shader_src.data() }; - const GLint length[] = { shader_src.size() }; + const GLint length[] = { (GLint)shader_src.size() }; glShaderSource(obj, 1, source, length); glCompileShader(obj); @@ -77,7 +89,9 @@ GLhandleARB compile_shader(const std::string &shader_src, GLenum type) GLsizei log_length = sizeof(info_log) - 1; glGetShaderInfoLog(obj, log_length, &log_length, info_log); info_log[log_length] = 0; - printf("shader compile log: %s\n", info_log); + if (strlen(info_log) > 0) { + printf("shader compile log: %s\n", info_log); + } GLint status; glGetShaderiv(obj, GL_COMPILE_STATUS, &status); @@ -103,6 +117,13 @@ void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 resul result[8] = a[2] * b[6] + a[5] * b[7] + a[8] * b[8]; } +void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2) +{ + *y0 = M[0] * x0 + M[3] * x1 + M[6] * x2; + *y1 = M[1] * x0 + M[4] * x1 + M[7] * x2; + *y2 = M[2] * x0 + M[5] * x1 + M[8] * x2; +} + void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result) { double inv_det = 1.0 / (