X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.cpp;h=cce3d54a09492956b828cd65c092d15650fab033;hp=9e18e9f71cd4999ddbbda88cf38f4a2568c4d485;hb=6b365359f6b86a9e4ff88d32e063d5f18efdc089;hpb=cfc161e0289c2169d4835c48751ff56b97355eb2 diff --git a/util.cpp b/util.cpp index 9e18e9f..cce3d54 100644 --- a/util.cpp +++ b/util.cpp @@ -1,4 +1,4 @@ -#include +#include #include #include #include @@ -9,6 +9,14 @@ #include "init.h" #include "util.h" +#if defined(__DARWIN__) +#include +#elif defined(WIN32) +#include +#else +#include +#endif + using namespace std; namespace movit { @@ -178,4 +186,70 @@ void combine_two_samples(float w1, float w2, float *offset, float *total_weight, assert(*offset <= 1.0f); } +GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return -1; + } + + GLuint vbo; + glGenBuffers(1, &vbo); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + check_error(); + glBufferData(GL_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW); + check_error(); + glEnableVertexAttribArray(attrib); + check_error(); + glVertexAttribPointer(attrib, size, type, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_ARRAY_BUFFER, 0); + check_error(); + + return vbo; +} + +void cleanup_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLuint vbo) +{ + int attrib = glGetAttribLocation(glsl_program_num, attribute_name.c_str()); + if (attrib == -1) { + return; + } + + glDisableVertexAttribArray(attrib); + check_error(); + glDeleteBuffers(1, &vbo); + check_error(); +} + +unsigned div_round_up(unsigned a, unsigned b) +{ + return (a + b - 1) / b; +} + +// Algorithm from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2. +unsigned next_power_of_two(unsigned v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +void *get_gl_context_identifier() +{ +#if defined(__DARWIN__) + return (void *)CGLGetCurrentContext(); +#elif defined(WIN32) + return (void *)wglGetCurrentContext(); +#else + return (void *)glXGetCurrentContext(); +#endif +} + } // namespace movit