X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=082d1146a7f4c86c2d935ffeaa62307f6575b884;hp=3957b863c1ec8a635ab720f88a263320d0c54919;hb=34f5f331bd3b643949ccbb0c3488af2823634d59;hpb=928743085b7f0f88b3e1b0e59e2d7ebec7816bd2 diff --git a/util.h b/util.h index 3957b86..082d114 100644 --- a/util.h +++ b/util.h @@ -1,20 +1,52 @@ #ifndef _UTIL_H #define _UTIL_H 1 +// Various utilities. + #include #include #include +#include + +#include "opengl.h" -// assumes h in [0, 2pi> or [-pi, pi> +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) + +// Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); +// Converts a HSV color to RGB, but keeps luminance constant +// (ie. color luminance is as if S=0). +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b); + +// Read a file from disk and return its contents. +// Dies if the file does not exist. std::string read_file(const std::string &filename); +// Compile the given GLSL shader (typically a vertex or fragment shader) +// and return the object number. +GLuint compile_shader(const std::string &shader_src, GLenum type); + +// Print a 3x3 matrix to standard output. Useful for debugging. +void print_3x3_matrix(const Eigen::Matrix3d &m); + +// Output a GLSL 3x3 matrix declaration. +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); + +// Calculate where to sample, and with what weight, if one wants to use +// the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. +// +// Note that since the GPU might have limited precision in its linear +// interpolation, the effective weights might be different from the ones you +// asked for. sum_sq_error, if not NULL, will contain the sum of the +// (estimated) squared errors of the two weights. +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error); + #ifdef NDEBUG #define check_error() #else -#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at line %d\n", err, __LINE__); exit(1); } } +#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); exit(1); } } #endif #endif // !defined(_UTIL_H)