X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=082d1146a7f4c86c2d935ffeaa62307f6575b884;hp=432171ac015d3fd5921b5eb9fe9c0ccffd92b9b3;hb=34f5f331bd3b643949ccbb0c3488af2823634d59;hpb=b09a4cb8dec09bcd1e42026d5b229b57e620e47c diff --git a/util.h b/util.h index 432171a..082d114 100644 --- a/util.h +++ b/util.h @@ -36,19 +36,12 @@ std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. -static inline void combine_two_samples(float w1, float w2, float *offset, float *total_weight) -{ - assert(w1 * w2 >= 0.0f); // Should not have differing signs. - if (fabs(w1 + w2) < 1e-6) { - *offset = 0.5f; - *total_weight = 0.0f; - } else { - *offset = w2 / (w1 + w2); - *total_weight = w1 + w2; - } - assert(*offset >= 0.0f); - assert(*offset <= 1.0f); -} +// +// Note that since the GPU might have limited precision in its linear +// interpolation, the effective weights might be different from the ones you +// asked for. sum_sq_error, if not NULL, will contain the sum of the +// (estimated) squared errors of the two weights. +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error); #ifdef NDEBUG #define check_error()