X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=1fa4e7823efd65666dc1d6ba0acaa659b28b994d;hp=5c15c9f789fceda67e764002413d053911524806;hb=28bc5f37437fa8eaca523a209c558b807ced2db3;hpb=1320ed72d619610b9f056c106496dfe7dbd95e06 diff --git a/util.h b/util.h index 5c15c9f..1fa4e78 100644 --- a/util.h +++ b/util.h @@ -24,6 +24,10 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) // Dies if the file does not exist. std::string read_file(const std::string &filename); +// Reads ., .130. or .300es. and +// returns its contents, depending on . +std::string read_version_dependent_file(const std::string &base, const std::string &extension); + // Compile the given GLSL shader (typically a vertex or fragment shader) // and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); @@ -53,6 +57,15 @@ GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribu // Clean up after fill_vertex_attribute(). void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo); +// If v is not already a power of two, return the first higher power of two. +unsigned next_power_of_two(unsigned v); + +// Get a pointer that represents the current OpenGL context, in a cross-platform way. +// This is not intended for anything but identification (ie., so you can associate +// different FBOs with different contexts); you should probably not try to cast it +// back into anything you intend to pass into OpenGL. +void *get_gl_context_identifier(); + } // namespace movit #ifdef NDEBUG