X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=1fa4e7823efd65666dc1d6ba0acaa659b28b994d;hp=77841023363b862a834c86ee9367b28038650b4e;hb=28bc5f37437fa8eaca523a209c558b807ced2db3;hpb=8ea03db1932e4a76f457e0ecdfe31a4c8be0e0eb diff --git a/util.h b/util.h index 7784102..1fa4e78 100644 --- a/util.h +++ b/util.h @@ -24,6 +24,10 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b) // Dies if the file does not exist. std::string read_file(const std::string &filename); +// Reads ., .130. or .300es. and +// returns its contents, depending on . +std::string read_version_dependent_file(const std::string &base, const std::string &extension); + // Compile the given GLSL shader (typically a vertex or fragment shader) // and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); @@ -34,6 +38,9 @@ void print_3x3_matrix(const Eigen::Matrix3d &m); // Output a GLSL 3x3 matrix declaration. std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); +// Calculate a / b, rounding up. Does not handle overflow correctly. +unsigned div_round_up(unsigned a, unsigned b); + // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. // @@ -50,6 +57,15 @@ GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribu // Clean up after fill_vertex_attribute(). void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo); +// If v is not already a power of two, return the first higher power of two. +unsigned next_power_of_two(unsigned v); + +// Get a pointer that represents the current OpenGL context, in a cross-platform way. +// This is not intended for anything but identification (ie., so you can associate +// different FBOs with different contexts); you should probably not try to cast it +// back into anything you intend to pass into OpenGL. +void *get_gl_context_identifier(); + } // namespace movit #ifdef NDEBUG