X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=209a7dca42958a9313ed3f5d441267d9000e187a;hp=dcb84a0cbf7e259b8717c9861d2cc066d386a032;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=a5f301c52c22bc29ade2a2b39f4ff3e4b10310a7 diff --git a/util.h b/util.h index dcb84a0..209a7dc 100644 --- a/util.h +++ b/util.h @@ -1,25 +1,38 @@ #ifndef _UTIL_H #define _UTIL_H 1 +// Various utilities. + #include #include #include -#include +#include "opengl.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) -// assumes h in [0, 2pi> or [-pi, pi> +// Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); // Column major (same as OpenGL). typedef double Matrix3x3[9]; +// Read a file from disk and return its contents. +// Dies if the file does not exist. std::string read_file(const std::string &filename); + +// Compile the given GLSL shader (typically a vertex or fragment shader) +// and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); + +// Compute a * b. void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); + +// Compute m^-1. Result is undefined if the matrix is singular or near-singular. void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); + +// Print a 3x3 matrix to standard output. Useful for debugging. void print_3x3_matrix(const Matrix3x3 m); #ifdef NDEBUG