X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=4834bbdf4a86f4dc6048183f6f74d8b1259e3f10;hp=498e5f23ed443e0e56ce7ed98af9e17371714008;hb=b8b7f286300668679e61a25beb48f353b5a83f43;hpb=758f632c42befae7f2b7af137554429fa544d4cb diff --git a/util.h b/util.h index 498e5f2..4834bbd 100644 --- a/util.h +++ b/util.h @@ -1,23 +1,45 @@ #ifndef _UTIL_H #define _UTIL_H 1 +// Various utilities. + #include #include #include -#include +#include "opengl.h" + +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) -// assumes h in [0, 2pi> or [-pi, pi> +// Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); +// Converts a HSV color to RGB, but keeps luminance constant +// (ie. color luminance is as if S=0). +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b); + // Column major (same as OpenGL). typedef double Matrix3x3[9]; +// Read a file from disk and return its contents. +// Dies if the file does not exist. std::string read_file(const std::string &filename); -GLhandleARB compile_shader(const std::string &shader_src, GLenum type); + +// Compile the given GLSL shader (typically a vertex or fragment shader) +// and return the object number. +GLuint compile_shader(const std::string &shader_src, GLenum type); + +// Compute a * b. void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); + +// Compute M * [x0 x1 x2]'. +void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2); + +// Compute m^-1. Result is undefined if the matrix is singular or near-singular. void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); + +// Print a 3x3 matrix to standard output. Useful for debugging. void print_3x3_matrix(const Matrix3x3 m); #ifdef NDEBUG