X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=5e8cc6d721da56616728bbffdafd599baefc5554;hp=577140b50f3ba7a05796a61f27a6683606c6b227;hb=b4ec29a251e118f463ce940ffaf0945188bf6894;hpb=532dc15e43ee8c26de0e9f13bc56d92b4a6b1379 diff --git a/util.h b/util.h index 577140b..5e8cc6d 100644 --- a/util.h +++ b/util.h @@ -9,8 +9,9 @@ #include #include #include "defs.h" +#include "fp16.h" -#define BUFFER_OFFSET(i) ((char *)NULL + (i)) +#define BUFFER_OFFSET(i) ((char *)nullptr + (i)) namespace movit { @@ -64,7 +65,7 @@ enum CombineRoundingBehavior { // // Note that since the GPU might have limited precision in its linear // interpolation, the effective weights might be different from the ones you -// asked for. sum_sq_error, if not NULL, will contain the sum of the +// asked for. sum_sq_error, if not nullptr, will contain the sum of the // (estimated) squared errors of the two weights. // // The answer, in "offset", comes as a normalized coordinate, @@ -74,7 +75,46 @@ enum CombineRoundingBehavior { // and sum_sq_error. template void combine_two_samples(float w1, float w2, float pos1, float pos1_pos2_diff, float inv_pos1_pos2_diff, float num_subtexels, float inv_num_subtexels, - DestFloat *offset, DestFloat *total_weight, float *sum_sq_error); + DestFloat *offset, DestFloat *total_weight, float *sum_sq_error) +{ + assert(w1 * w2 >= 0.0f); // Should not have differing signs. + float z; // Normalized 0..1 between pos1 and pos2. + if (fabs(w1 + w2) < 1e-6) { + z = 0.5f; + } else { + z = w2 / (w1 + w2); + } + + // Round to the desired precision. Note that this might take z outside the 0..1 range. + *offset = from_fp32(pos1 + z * pos1_pos2_diff); + z = (to_fp32(*offset) - pos1) * inv_pos1_pos2_diff; + + // Round to the minimum number of bits we have measured earlier. + // The card will do this for us anyway, but if we know what the real z + // is, we can pick a better total_weight below. + z = lrintf(z * num_subtexels) * inv_num_subtexels; + + // Choose total weight w so that we minimize total squared error + // for the effective weights: + // + // e = (w(1-z) - a)² + (wz - b)² + // + // Differentiating by w and setting equal to zero: + // + // 2(w(1-z) - a)(1-z) + 2(wz - b)z = 0 + // w(1-z)² - a(1-z) + wz² - bz = 0 + // w((1-z)² + z²) = a(1-z) + bz + // w = (a(1-z) + bz) / ((1-z)² + z²) + // + // If z had infinite precision, this would simply reduce to w = w1 + w2. + *total_weight = from_fp32((w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z))); + + if (sum_sq_error != nullptr) { + float err1 = to_fp32(*total_weight) * (1 - z) - w1; + float err2 = to_fp32(*total_weight) * z - w2; + *sum_sq_error = err1 * err1 + err2 * err2; + } +} // Create a VBO with the given data. Returns the VBO number. GLuint generate_vbo(GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data);