X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=79b5987ae05a329691ba73f546390c7a0f364c11;hp=b53bac76ce742367c618e47d1a4578d926bb8cd8;hb=88ee2edc41d536c7057424df185fc6b49f993896;hpb=2c9711e213679e11bea1b0e86bb46af442b22ee0 diff --git a/util.h b/util.h index b53bac7..79b5987 100644 --- a/util.h +++ b/util.h @@ -1,15 +1,13 @@ -#ifndef _UTIL_H -#define _UTIL_H 1 +#ifndef _MOVIT_UTIL_H +#define _MOVIT_UTIL_H 1 // Various utilities. +#include #include #include - -#include #include - -#include "opengl.h" +#include #define BUFFER_OFFSET(i) ((char *)NULL + (i)) @@ -34,10 +32,26 @@ void print_3x3_matrix(const Eigen::Matrix3d &m); // Output a GLSL 3x3 matrix declaration. std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); +// Calculate where to sample, and with what weight, if one wants to use +// the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. +// +// Note that since the GPU might have limited precision in its linear +// interpolation, the effective weights might be different from the ones you +// asked for. sum_sq_error, if not NULL, will contain the sum of the +// (estimated) squared errors of the two weights. +void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error); + #ifdef NDEBUG #define check_error() #else #define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); exit(1); } } #endif -#endif // !defined(_UTIL_H) +// CHECK() is like assert(), but retains any side effects no matter the compilation mode. +#ifdef NDEBUG +#define CHECK(x) (void)(x) +#else +#define CHECK(x) do { bool ok = x; if (!ok) { fprintf(stderr, "%s:%d: %s: Assertion `%s' failed.\n", __FILE__, __LINE__, __PRETTY_FUNCTION__, #x); abort(); } } while (false) +#endif + +#endif // !defined(_MOVIT_UTIL_H)