X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=8cabaf7c3eafe8be36928521bb324545521325ba;hp=a89d3a2adf4be608e296b2357e0b79f6104b3151;hb=7cfa62b39fb56fb1e5f094fa11bfe9d84445c80f;hpb=42f0fd5ccbb3560a76d55f3e725416a5e0f93523 diff --git a/util.h b/util.h index a89d3a2..8cabaf7 100644 --- a/util.h +++ b/util.h @@ -38,6 +38,11 @@ void print_3x3_matrix(const Eigen::Matrix3d &m); // Output a GLSL 3x3 matrix declaration. std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); +// Output GLSL scalar, 2-length and 3-length vector declarations. +std::string output_glsl_float(const std::string &name, float x); +std::string output_glsl_vec2(const std::string &name, float x, float y); +std::string output_glsl_vec3(const std::string &name, float x, float y, float z); + // Calculate a / b, rounding up. Does not handle overflow correctly. unsigned div_round_up(unsigned a, unsigned b); @@ -49,8 +54,11 @@ enum CombineRoundingBehavior { // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[pos1] + w2 * x[pos2], // where pos1 and pos2 must be normalized coordinates describing neighboring -// pixels in the mipmap level at which you sample, and the total number of -// pixels (in given mipmap level) is . +// texels in the mipmap level at which you sample. is the +// number of distinct accessible subtexels in the given mipmap level, +// calculated by num_texels / movit_texel_subpixel_precision. It is a float +// for performance reasons, even though it is expected to be a whole number. +// is simply its inverse (1/x). // // Note that since the GPU might have limited precision in its linear // interpolation, the effective weights might be different from the ones you @@ -62,8 +70,9 @@ enum CombineRoundingBehavior { // is COMBINE_ROUND_TO_FP16, the coordinate is assumed to be stored as a // rounded fp16 value. This enables more precise calculation of total_weight // and sum_sq_error. -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, CombineRoundingBehavior rounding_behavior, - float *offset, float *total_weight, float *sum_sq_error); +template +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, + DestFloat *offset, DestFloat *total_weight, float *sum_sq_error); // Create a VBO with the given data, and bind it to the vertex attribute // with name . Returns the VBO number.