X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=b53bac76ce742367c618e47d1a4578d926bb8cd8;hp=dcb84a0cbf7e259b8717c9861d2cc066d386a032;hb=dbdbdd8f13c846ce751dc455ce4d19cbe5dbb232;hpb=a5f301c52c22bc29ade2a2b39f4ff3e4b10310a7 diff --git a/util.h b/util.h index dcb84a0..b53bac7 100644 --- a/util.h +++ b/util.h @@ -1,26 +1,38 @@ #ifndef _UTIL_H #define _UTIL_H 1 +// Various utilities. + #include #include #include +#include -#include +#include "opengl.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) -// assumes h in [0, 2pi> or [-pi, pi> +// Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); -// Column major (same as OpenGL). -typedef double Matrix3x3[9]; +// Converts a HSV color to RGB, but keeps luminance constant +// (ie. color luminance is as if S=0). +void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b); +// Read a file from disk and return its contents. +// Dies if the file does not exist. std::string read_file(const std::string &filename); + +// Compile the given GLSL shader (typically a vertex or fragment shader) +// and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); -void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); -void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); -void print_3x3_matrix(const Matrix3x3 m); + +// Print a 3x3 matrix to standard output. Useful for debugging. +void print_3x3_matrix(const Eigen::Matrix3d &m); + +// Output a GLSL 3x3 matrix declaration. +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); #ifdef NDEBUG #define check_error()