X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=da2bf50b1283a1060020c47f33b2e20c50bd65fc;hp=ab0ee5d74fe2d26f4f1d8375d7975f8ccfede3c9;hb=244f6de78a09ab723682ca86b3e00d6a6359f7af;hpb=b8ff086e2b949d7135eb5031edb3606d29400eac diff --git a/util.h b/util.h index ab0ee5d..da2bf50 100644 --- a/util.h +++ b/util.h @@ -1,18 +1,42 @@ #ifndef _UTIL_H #define _UTIL_H 1 +// Various utilities. + #include #include #include -#include +#include "opengl.h" + +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) -// assumes h in [0, 2pi> or [-pi, pi> +// Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); +// Column major (same as OpenGL). +typedef double Matrix3x3[9]; + +// Read a file from disk and return its contents. +// Dies if the file does not exist. std::string read_file(const std::string &filename); -GLhandleARB compile_shader(const std::string &shader_src, GLenum type); + +// Compile the given GLSL shader (typically a vertex or fragment shader) +// and return the object number. +GLuint compile_shader(const std::string &shader_src, GLenum type); + +// Compute a * b. +void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); + +// Compute M * [x0 x1 x2]'. +void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2); + +// Compute m^-1. Result is undefined if the matrix is singular or near-singular. +void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); + +// Print a 3x3 matrix to standard output. Useful for debugging. +void print_3x3_matrix(const Matrix3x3 m); #ifdef NDEBUG #define check_error()