X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;h=f5b5dd368f4665c25d2e3c438714c2696cf90234;hp=e102f2115612ede741798f86e58fec3a718622a4;hb=d47ac1e362683896033f43ecd9aeb2f2330b5678;hpb=ba60914d4e5eda7b28af700bf43e9699b7aa720d diff --git a/util.h b/util.h index e102f21..f5b5dd3 100644 --- a/util.h +++ b/util.h @@ -54,8 +54,11 @@ enum CombineRoundingBehavior { // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[pos1] + w2 * x[pos2], // where pos1 and pos2 must be normalized coordinates describing neighboring -// pixels in the mipmap level at which you sample, and the total number of -// pixels (in given mipmap level) is . +// texels in the mipmap level at which you sample. is the +// number of distinct accessible subtexels in the given mipmap level, +// calculated by num_texels / movit_texel_subpixel_precision. It is a float +// for performance reasons, even though it is expected to be a whole number. +// is simply its inverse (1/x). // // Note that since the GPU might have limited precision in its linear // interpolation, the effective weights might be different from the ones you @@ -68,9 +71,12 @@ enum CombineRoundingBehavior { // rounded fp16 value. This enables more precise calculation of total_weight // and sum_sq_error. template -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, DestFloat *offset, DestFloat *total_weight, float *sum_sq_error); +// Create a VBO with the given data. Returns the VBO number. +GLuint generate_vbo(GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data); + // Create a VBO with the given data, and bind it to the vertex attribute // with name . Returns the VBO number. GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data);