X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.cpp;h=83aaa10e9c2ac51c6eb44b9be7cf104ac773fd71;hp=f1449aec6073313df76a5189a24ee547589dface;hb=29072985d0a00a53e5b578a1444cee61a0c9e1f2;hpb=74cdd144cf35c403d9a8a3f35420f1eaa3d84cc4 diff --git a/vignette_effect.cpp b/vignette_effect.cpp index f1449ae..83aaa10 100644 --- a/vignette_effect.cpp +++ b/vignette_effect.cpp @@ -1,8 +1,5 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include +#include #include "vignette_effect.h" #include "util.h" @@ -22,11 +19,11 @@ std::string VignetteEffect::output_fragment_shader() return read_file("vignette_effect.frag"); } -void VignetteEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix) +void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { - Effect::set_uniforms(glsl_program_num, prefix); + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius); + set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius); Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);