X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.cpp;h=f75b4ae762f47f2db0e6adf960a229f74d50cfc9;hp=b3a6c04ed6678b2e167c39aeaacd6319143256ba;hb=b76bbc2fce2c56aa65bb8827a3e488c5726a4a9f;hpb=a93b0c94f68bf897adfdca95b292494497fa4f7f diff --git a/vignette_effect.cpp b/vignette_effect.cpp index b3a6c04..f75b4ae 100644 --- a/vignette_effect.cpp +++ b/vignette_effect.cpp @@ -1,11 +1,8 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include #include "vignette_effect.h" #include "util.h" +#include "opengl.h" VignetteEffect::VignetteEffect() : center(0.5f, 0.5f), @@ -26,7 +23,7 @@ void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &pr { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius); + set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius); Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);