X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.cpp;h=f75b4ae762f47f2db0e6adf960a229f74d50cfc9;hp=e6e7e7b380e138f221a2defc948f43e20664d3d0;hb=ebe6d6ba984b2fb77b365aeacd1f30d4da59964b;hpb=2ced784c6599cb0b21427481ee17f4c8f6afdada diff --git a/vignette_effect.cpp b/vignette_effect.cpp index e6e7e7b..f75b4ae 100644 --- a/vignette_effect.cpp +++ b/vignette_effect.cpp @@ -1,11 +1,8 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include #include "vignette_effect.h" #include "util.h" +#include "opengl.h" VignetteEffect::VignetteEffect() : center(0.5f, 0.5f), @@ -22,11 +19,11 @@ std::string VignetteEffect::output_fragment_shader() return read_file("vignette_effect.frag"); } -void VignetteEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { - Effect::set_uniforms(glsl_program_num, prefix, sampler_num); + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); - set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius); + set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius); Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);