X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.frag;h=54fafffca138342f8aa1f33993862a02eefe201f;hp=c7e1d6143785f2a5a484aadb7f955544945ebb6e;hb=45c9a794d20296b46c5200fde481af9bf9e810f9;hpb=2b4a7d868112b4995bf6699f5b3aa68e9ec2b308 diff --git a/vignette_effect.frag b/vignette_effect.frag index c7e1d61..54fafff 100644 --- a/vignette_effect.frag +++ b/vignette_effect.frag @@ -1,15 +1,16 @@ // A simple, circular vignette, with a cos² falloff. -uniform float PREFIX(inv_radius); -varying vec2 PREFIX(normalized_pos); +uniform float PREFIX(pihalf_div_radius); +uniform vec2 PREFIX(aspect_correction); vec4 FUNCNAME(vec2 tc) { - vec4 x = LAST_INPUT(tc); + vec4 x = INPUT(tc); const float pihalf = 0.5 * 3.14159265358979324; - float dist = (length(PREFIX(normalized_pos)) - PREFIX(inner_radius)) * PREFIX(inv_radius); - float linear_falloff = clamp(dist, 0.0, 1.0) * pihalf; + vec2 normalized_pos = (tc - PREFIX(center)) * PREFIX(aspect_correction); + float dist = (length(normalized_pos) - PREFIX(inner_radius)) * PREFIX(pihalf_div_radius); + float linear_falloff = clamp(dist, 0.0, pihalf); float falloff = cos(linear_falloff) * cos(linear_falloff); x.rgb *= vec3(falloff);