X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.frag;h=c7e1d6143785f2a5a484aadb7f955544945ebb6e;hp=bc84516437685727301a7f512f0f9aba911cd724;hb=2b4a7d868112b4995bf6699f5b3aa68e9ec2b308;hpb=9827902a92487b29f00350788aa1e4de1a5ba8ca diff --git a/vignette_effect.frag b/vignette_effect.frag index bc84516..c7e1d61 100644 --- a/vignette_effect.frag +++ b/vignette_effect.frag @@ -1,15 +1,14 @@ // A simple, circular vignette, with a cos² falloff. uniform float PREFIX(inv_radius); -uniform vec2 PREFIX(aspect_correction); +varying vec2 PREFIX(normalized_pos); vec4 FUNCNAME(vec2 tc) { vec4 x = LAST_INPUT(tc); const float pihalf = 0.5 * 3.14159265358979324; - vec2 normalized_pos = (tc - PREFIX(center)) * PREFIX(aspect_correction); - float dist = (length(normalized_pos) - PREFIX(inner_radius)) * PREFIX(inv_radius); + float dist = (length(PREFIX(normalized_pos)) - PREFIX(inner_radius)) * PREFIX(inv_radius); float linear_falloff = clamp(dist, 0.0, 1.0) * pihalf; float falloff = cos(linear_falloff) * cos(linear_falloff); x.rgb *= vec3(falloff);