X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.frag;h=e8d185f6165f912b325fd61e3caef7e4c8cd5b68;hp=bc84516437685727301a7f512f0f9aba911cd724;hb=919101c59390dbbe380af7cc77102819e515a632;hpb=74cdd144cf35c403d9a8a3f35420f1eaa3d84cc4 diff --git a/vignette_effect.frag b/vignette_effect.frag index bc84516..e8d185f 100644 --- a/vignette_effect.frag +++ b/vignette_effect.frag @@ -1,16 +1,19 @@ // A simple, circular vignette, with a cos² falloff. - -uniform float PREFIX(inv_radius); -uniform vec2 PREFIX(aspect_correction); + +// Implicit uniforms: +// uniform float PREFIX(pihalf_div_radius); +// +// uniform vec2 PREFIX(aspect_correction); +// uniform vec2 PREFIX(flipped_center); vec4 FUNCNAME(vec2 tc) { - vec4 x = LAST_INPUT(tc); + vec4 x = INPUT(tc); const float pihalf = 0.5 * 3.14159265358979324; - vec2 normalized_pos = (tc - PREFIX(center)) * PREFIX(aspect_correction); - float dist = (length(normalized_pos) - PREFIX(inner_radius)) * PREFIX(inv_radius); - float linear_falloff = clamp(dist, 0.0, 1.0) * pihalf; + vec2 normalized_pos = (tc - PREFIX(flipped_center)) * PREFIX(aspect_correction); + float dist = (length(normalized_pos) - PREFIX(inner_radius)) * PREFIX(pihalf_div_radius); + float linear_falloff = clamp(dist, 0.0, pihalf); float falloff = cos(linear_falloff) * cos(linear_falloff); x.rgb *= vec3(falloff);