X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=926a5be0e0e5dd794c72b2ee0c7c507bedbee919;hp=b8634fc04d888e72e41af5e9b2bc37db1d431ba7;hb=d4cade9004a527206e1360ae24f833a6bcf6d476;hpb=f99ad333a7acbb6c8c995dbb036484ae8940c490 diff --git a/vignette_effect.h b/vignette_effect.h index b8634fc..926a5be 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,11 +1,16 @@ -#ifndef _VIGNETTE_EFFECT_H -#define _VIGNETTE_EFFECT_H 1 +#ifndef _MOVIT_VIGNETTE_EFFECT_H +#define _MOVIT_VIGNETTE_EFFECT_H 1 // A circular vignette, falling off as cos² of the distance from the center // (the classic formula for approximating a real lens). +#include +#include + #include "effect.h" +namespace movit { + class VignetteEffect : public Effect { public: VignetteEffect(); @@ -13,12 +18,19 @@ public: std::string output_fragment_shader(); virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + virtual bool one_to_one_sampling() const { return true; } + virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center; + Point2D uniform_aspect_correction, uniform_flipped_center; float radius, inner_radius; + float uniform_pihalf_div_radius; }; -#endif // !defined(_VIGNETTE_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_VIGNETTE_EFFECT_H)