X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=b8634fc04d888e72e41af5e9b2bc37db1d431ba7;hp=1d75f7e63b11432677a6944e9d2bd2f89ccb296e;hb=e4962fca40fbd8c229f4ca1103b5addbd7375bd4;hpb=2b4a7d868112b4995bf6699f5b3aa68e9ec2b308 diff --git a/vignette_effect.h b/vignette_effect.h index 1d75f7e..b8634fc 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,15 +1,20 @@ #ifndef _VIGNETTE_EFFECT_H #define _VIGNETTE_EFFECT_H 1 +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + #include "effect.h" class VignetteEffect : public Effect { public: VignetteEffect(); - std::string output_vertex_shader(); + virtual std::string effect_type_id() const { return "VignetteEffect"; } std::string output_fragment_shader(); - void set_uniforms(GLuint glsl_program_num, const std::string &prefix); + virtual bool needs_srgb_primaries() const { return false; } + + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center;