X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=c9a08bfd8f85091ec711175b274de77cb9b09359;hp=b8e0f68c7f1c5cfe16bc82fef2d9c5abcb9fd83f;hb=dae484d2ac79b828fe31d7416fc5838a6d3341ef;hpb=17c083aad45a10df14c38cfe879a87220dfd4fb9 diff --git a/vignette_effect.h b/vignette_effect.h index b8e0f68..c9a08bf 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,6 +1,9 @@ #ifndef _VIGNETTE_EFFECT_H #define _VIGNETTE_EFFECT_H 1 +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + #include "effect.h" class VignetteEffect : public Effect { @@ -8,7 +11,7 @@ public: VignetteEffect(); std::string output_fragment_shader(); - void set_uniforms(GLuint glsl_program_num, const std::string &prefix); + void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center;