X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=c9a08bfd8f85091ec711175b274de77cb9b09359;hp=cadb58c456f342f1ba472e4fb4b19cb66efe8837;hb=dae484d2ac79b828fe31d7416fc5838a6d3341ef;hpb=96a1cff51a8b7dc45ebe725e0d0685eecce31331 diff --git a/vignette_effect.h b/vignette_effect.h index cadb58c..c9a08bf 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,14 +1,17 @@ #ifndef _VIGNETTE_EFFECT_H #define _VIGNETTE_EFFECT_H 1 +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + #include "effect.h" class VignetteEffect : public Effect { public: VignetteEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); - void set_uniforms(GLuint glsl_program_num, const std::string &prefix); + void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center;