X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=d7c66f63b0d4f2146972418169755e30f0810db7;hp=6caff3616cdaff6d732e34107edc04f0e700d94f;hb=fe785e6f62ab58ef05972850d9275005794505b7;hpb=f4516cf70e80bf1153759919c8b2ab1cee37d9ec diff --git a/vignette_effect.h b/vignette_effect.h index 6caff36..d7c66f6 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,14 +1,19 @@ #ifndef _VIGNETTE_EFFECT_H #define _VIGNETTE_EFFECT_H 1 +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + #include "effect.h" class VignetteEffect : public Effect { public: VignetteEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); + + virtual bool needs_srgb_primaries() const { return false; } - void set_uniforms(GLhandleARB glsl_program_num, const std::string &prefix); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center;