X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=d7c66f63b0d4f2146972418169755e30f0810db7;hp=82c648cf7b3f834ee876b8dbb89dac3150f4820f;hb=fe785e6f62ab58ef05972850d9275005794505b7;hpb=2ced784c6599cb0b21427481ee17f4c8f6afdada diff --git a/vignette_effect.h b/vignette_effect.h index 82c648c..d7c66f6 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,6 +1,9 @@ #ifndef _VIGNETTE_EFFECT_H #define _VIGNETTE_EFFECT_H 1 +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + #include "effect.h" class VignetteEffect : public Effect { @@ -8,7 +11,9 @@ public: VignetteEffect(); std::string output_fragment_shader(); - void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + virtual bool needs_srgb_primaries() const { return false; } + + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center;