X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=fdf1a116502b8be220b74cacca1432539daec206;hp=b8634fc04d888e72e41af5e9b2bc37db1d431ba7;hb=refs%2Fheads%2Fepoxy;hpb=f99ad333a7acbb6c8c995dbb036484ae8940c490 diff --git a/vignette_effect.h b/vignette_effect.h index b8634fc..fdf1a11 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,11 +1,16 @@ -#ifndef _VIGNETTE_EFFECT_H -#define _VIGNETTE_EFFECT_H 1 +#ifndef _MOVIT_VIGNETTE_EFFECT_H +#define _MOVIT_VIGNETTE_EFFECT_H 1 // A circular vignette, falling off as cos² of the distance from the center // (the classic formula for approximating a real lens). +#include +#include + #include "effect.h" +namespace movit { + class VignetteEffect : public Effect { public: VignetteEffect(); @@ -13,12 +18,16 @@ public: std::string output_fragment_shader(); virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: - Point2D center; + Point2D center, aspect_correction; float radius, inner_radius; }; -#endif // !defined(_VIGNETTE_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_VIGNETTE_EFFECT_H)