X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=vignette_effect.h;h=febdc447510f28ba6b1befb715882eacbb69fc1a;hp=cadb58c456f342f1ba472e4fb4b19cb66efe8837;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=96a1cff51a8b7dc45ebe725e0d0685eecce31331 diff --git a/vignette_effect.h b/vignette_effect.h index cadb58c..febdc44 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -1,18 +1,28 @@ -#ifndef _VIGNETTE_EFFECT_H -#define _VIGNETTE_EFFECT_H 1 +#ifndef _MOVIT_VIGNETTE_EFFECT_H +#define _MOVIT_VIGNETTE_EFFECT_H 1 + +// A circular vignette, falling off as cos² of the distance from the center +// (the classic formula for approximating a real lens). + +#include +#include #include "effect.h" class VignetteEffect : public Effect { public: VignetteEffect(); - std::string output_glsl(); + virtual std::string effect_type_id() const { return "VignetteEffect"; } + std::string output_fragment_shader(); + + virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } - void set_uniforms(GLuint glsl_program_num, const std::string &prefix); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: Point2D center; float radius, inner_radius; }; -#endif // !defined(_VIGNETTE_EFFECT_H) +#endif // !defined(_MOVIT_VIGNETTE_EFFECT_H)