X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=white_balance_effect.h;h=2370847e966872746e0a75e967550bedd9979e45;hp=f438b91507a00b579d9eac697a3f619ac4527096;hb=2fd06b9c44225d1e740cb2de08a9dfa5c9cd0031;hpb=b757191bc6d258887445d88cdfe5b18666295660 diff --git a/white_balance_effect.h b/white_balance_effect.h index f438b91..2370847 100644 --- a/white_balance_effect.h +++ b/white_balance_effect.h @@ -5,6 +5,7 @@ #include #include +#include #include "effect.h" @@ -15,6 +16,7 @@ public: WhiteBalanceEffect(); virtual std::string effect_type_id() const { return "WhiteBalanceEffect"; } virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + virtual bool one_to_one_sampling() const { return true; } std::string output_fragment_shader(); void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); @@ -26,6 +28,8 @@ private: // Output color temperature (in Kelvins). // Choosing 6500 will lead to no color cast (ie., the neutral color becomes perfectly gray). float output_color_temperature; + + Eigen::Matrix3d uniform_correction_matrix; }; } // namespace movit