X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr.h;h=6f9f4c9d3ac6b25e880c2931e439c3549688694e;hp=4eb9e73185794fc0118ec2590e4303892dfa8595;hb=04ea19a8d042805d1483d1478a0dd74fb18eca24;hpb=80fc4a6e806e5638ae050c3020962137ca5fd76b diff --git a/ycbcr.h b/ycbcr.h index 4eb9e73..6f9f4c9 100644 --- a/ycbcr.h +++ b/ycbcr.h @@ -21,7 +21,7 @@ // framebuffer, ie., the range [0.0,1.0] maps to [0,255] for 8-bit // and to [0,1023] (or [0_d,255.75_d] in BT.601 parlance) for 10-bit. // -// BT.701 (page 5) seems to agree with BT.601; it specifies range 16–235 for +// BT.709 (page 5) seems to agree with BT.601; it specifies range 16–235 for // 8-bit luma, and 64–940 for 10-bit luma. This would indicate, for a GPU, // that that for 8-bit mode, the range would be 16/255 to 235/255 // (0.06275 to 0.92157), while for 10-bit, it should be 64/1023 to 940/1023 @@ -29,9 +29,13 @@ // range, 10-bit goes out of range (white gets to 942), while if you select // 10-bit range, 8-bit gets only to 234, making true white impossible. // -// We currently support the 8-bit ranges only, since all of our Y'CbCr -// handling effects happen to support only 8-bit at the moment. We will need -// to fix this eventually, though, with an added field to YCbCrFormat. +// Thus, you will need to specify the actual precision of the Y'CbCr source +// (or destination); the num_levels field is the right place. Most people +// will want to simply set this to 256, as 8-bit Y'CbCr is the most common, +// but the right value will naturally depend on your input. +// +// We could use unsigned formats (e.g. GL_R8UI), which in a sense would +// solve all of this, but then we'd lose filtering. #include "image_format.h" @@ -48,8 +52,8 @@ struct YCbCrFormat { // JPEG uses the Rec. 601 luma coefficients, but full range. bool full_range; - // Currently unused, but should be set to 256 for future expansion, - // indicating 8-bit interpretation (see file-level comment). + // Set to 2^n for n-bit Y'CbCr (e.g. 256 for 8-bit Y'CbCr). + // See file-level comment. int num_levels; // Sampling factors for chroma components. For no subsampling (4:4:4),