X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_conversion_effect.cpp;h=8d11acfd4abc08f214c5a1e93f90f02887169d69;hp=74ca789defeaabd38154ea6dd15e31f14018cf14;hb=e8499e3e9892a74c7882af4be14ccdc1e3d92c2b;hpb=ddca8a12a62ffe6b13d86cbd5b3aac75231e8802 diff --git a/ycbcr_conversion_effect.cpp b/ycbcr_conversion_effect.cpp index 74ca789..8d11acf 100644 --- a/ycbcr_conversion_effect.cpp +++ b/ycbcr_conversion_effect.cpp @@ -18,30 +18,44 @@ namespace movit { YCbCrConversionEffect::YCbCrConversionEffect(const YCbCrFormat &ycbcr_format) : ycbcr_format(ycbcr_format) { + register_uniform_mat3("ycbcr_matrix", &uniform_ycbcr_matrix); + register_uniform_vec3("offset", uniform_offset); + register_uniform_bool("clamp_range", &uniform_clamp_range); + + // Only used when clamp_range is true. + register_uniform_vec3("ycbcr_min", uniform_ycbcr_min); + register_uniform_vec3("ycbcr_max", uniform_ycbcr_max); } string YCbCrConversionEffect::output_fragment_shader() { - float offset[3]; + return read_file("ycbcr_conversion_effect.frag"); +} + +void YCbCrConversionEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) +{ + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); + Matrix3d ycbcr_to_rgb; - compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb); + compute_ycbcr_matrix(ycbcr_format, uniform_offset, &ycbcr_to_rgb); - string frag_shader = output_glsl_mat3("PREFIX(ycbcr_matrix)", ycbcr_to_rgb.inverse()); - frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]); + uniform_ycbcr_matrix = ycbcr_to_rgb.inverse(); if (ycbcr_format.full_range) { // The card will clamp for us later. - frag_shader += "#define YCBCR_CLAMP_RANGE 0\n"; + uniform_clamp_range = false; } else { - frag_shader += "#define YCBCR_CLAMP_RANGE 1\n"; + uniform_clamp_range = true; // These limits come from BT.601 page 8, or BT.701, page 5. // TODO: Use num_levels. Currently we support 8-bit levels only. - frag_shader += output_glsl_vec3("PREFIX(ycbcr_min)", 16.0 / 255.0, 16.0 / 255.0, 16.0 / 255.0); - frag_shader += output_glsl_vec3("PREFIX(ycbcr_max)", 235.0 / 255.0, 240.0 / 255.0, 240.0 / 255.0); + uniform_ycbcr_min[0] = 16.0 / 255.0; + uniform_ycbcr_min[1] = 16.0 / 255.0; + uniform_ycbcr_min[2] = 16.0 / 255.0; + uniform_ycbcr_max[0] = 235.0 / 255.0; + uniform_ycbcr_max[1] = 240.0 / 255.0; + uniform_ycbcr_max[2] = 240.0 / 255.0; } - - return frag_shader + read_file("ycbcr_conversion_effect.frag"); } } // namespace movit