X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.cpp;h=65103713df923aa59d38317e183564d04e58e446;hp=a0b9abf2933fa602e75a4dac7715f6c3cf962839;hb=b0532d475da098fd6d8a0475e4b106cac6502163;hpb=9dcbd93164611ea111cc29519c18193d4f571ac1 diff --git a/ycbcr_input.cpp b/ycbcr_input.cpp index a0b9abf..6510371 100644 --- a/ycbcr_input.cpp +++ b/ycbcr_input.cpp @@ -1,12 +1,13 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include #include +#include + #include "ycbcr_input.h" #include "util.h" +#include "opengl.h" + +using namespace Eigen; YCbCrInput::YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, @@ -14,17 +15,19 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format, : image_format(image_format), ycbcr_format(ycbcr_format), needs_update(false), + needs_pbo_recreate(false), finalized(false), needs_mipmaps(false), width(width), height(height) { - pitch[0] = pitch[1] = pitch[2] = width; + pbos[0] = pbos[1] = pbos[2] = 0; + texture_num[0] = texture_num[1] = texture_num[2] = 0; assert(width % ycbcr_format.chroma_subsampling_x == 0); - widths[0] = width; - widths[1] = width / ycbcr_format.chroma_subsampling_x; - widths[2] = width / ycbcr_format.chroma_subsampling_x; + pitch[0] = widths[0] = width; + pitch[1] = widths[1] = width / ycbcr_format.chroma_subsampling_x; + pitch[2] = widths[2] = width / ycbcr_format.chroma_subsampling_x; assert(height % ycbcr_format.chroma_subsampling_y == 0); heights[0] = height; @@ -34,8 +37,23 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format, register_int("needs_mipmaps", &needs_mipmaps); } +YCbCrInput::~YCbCrInput() +{ + if (pbos[0] != 0) { + glDeleteBuffers(3, pbos); + check_error(); + } + if (texture_num[0] != 0) { + glDeleteTextures(3, texture_num); + check_error(); + } +} + void YCbCrInput::finalize() { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + check_error(); + // Create PBOs to hold the textures holding the input image, and then the texture itself. glGenBuffers(3, pbos); check_error(); @@ -62,7 +80,7 @@ void YCbCrInput::finalize() check_error(); } - needs_update = false; + needs_update = true; finalized = true; } @@ -74,12 +92,20 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix glBindTexture(GL_TEXTURE_2D, texture_num[channel]); check_error(); - if (needs_update) { + if (needs_update || needs_pbo_recreate) { // Copy the pixel data into the PBO. glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]); check_error(); + + if (needs_pbo_recreate) { + // The pitch has changed; we need to reallocate this PBO. + glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch[channel] * heights[channel], NULL, GL_STREAM_DRAW); + check_error(); + } + void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); memcpy(mapped_pbo, pixel_data[channel], pitch[channel] * heights[channel]); + glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); check_error(); @@ -106,6 +132,7 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix *sampler_num += 3; needs_update = false; + needs_pbo_recreate = false; } std::string YCbCrInput::output_fragment_shader() @@ -150,38 +177,29 @@ std::string YCbCrInput::output_fragment_shader() } // Matrix to convert RGB to YCbCr. See e.g. Rec. 601. - Matrix3x3 rgb_to_ycbcr; - rgb_to_ycbcr[0] = coeff[0]; - rgb_to_ycbcr[3] = coeff[1]; - rgb_to_ycbcr[6] = coeff[2]; + Matrix3d rgb_to_ycbcr; + rgb_to_ycbcr(0,0) = coeff[0]; + rgb_to_ycbcr(0,1) = coeff[1]; + rgb_to_ycbcr(0,2) = coeff[2]; float cb_fac = (224.0 / 219.0) / (coeff[0] + coeff[1] + 1.0f - coeff[2]); - rgb_to_ycbcr[1] = -coeff[0] * cb_fac; - rgb_to_ycbcr[4] = -coeff[1] * cb_fac; - rgb_to_ycbcr[7] = (1.0f - coeff[2]) * cb_fac; + rgb_to_ycbcr(1,0) = -coeff[0] * cb_fac; + rgb_to_ycbcr(1,1) = -coeff[1] * cb_fac; + rgb_to_ycbcr(1,2) = (1.0f - coeff[2]) * cb_fac; float cr_fac = (224.0 / 219.0) / (1.0f - coeff[0] + coeff[1] + coeff[2]); - rgb_to_ycbcr[2] = (1.0f - coeff[0]) * cr_fac; - rgb_to_ycbcr[5] = -coeff[1] * cr_fac; - rgb_to_ycbcr[8] = -coeff[2] * cr_fac; + rgb_to_ycbcr(2,0) = (1.0f - coeff[0]) * cr_fac; + rgb_to_ycbcr(2,1) = -coeff[1] * cr_fac; + rgb_to_ycbcr(2,2) = -coeff[2] * cr_fac; // Inverting the matrix gives us what we need to go from YCbCr back to RGB. - Matrix3x3 ycbcr_to_rgb; - invert_3x3_matrix(rgb_to_ycbcr, ycbcr_to_rgb); + Matrix3d ycbcr_to_rgb = rgb_to_ycbcr.inverse(); std::string frag_shader; - char buf[1024]; - sprintf(buf, - "const mat3 PREFIX(inv_ycbcr_matrix) = mat3(\n" - " %.8f, %.8f, %.8f,\n" - " %.8f, %.8f, %.8f,\n" - " %.8f, %.8f, %.8f);\n", - ycbcr_to_rgb[0], ycbcr_to_rgb[1], ycbcr_to_rgb[2], - ycbcr_to_rgb[3], ycbcr_to_rgb[4], ycbcr_to_rgb[5], - ycbcr_to_rgb[6], ycbcr_to_rgb[7], ycbcr_to_rgb[8]); - frag_shader = buf; + frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb); + char buf[256]; sprintf(buf, "const vec3 PREFIX(offset) = vec3(%.8f, %.8f, %.8f);\n", offset[0], offset[1], offset[2]); frag_shader += buf;