X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.cpp;h=7f58f3fa019d66fa6ac95115f0985463786e85d0;hp=4bc519ce7f20068e3b8da5faecd988e5708e693c;hb=6f1efa8348a90a393187c12d70fd10d81bbd2c99;hpb=ad66f9714e4a36008c341355700272a52484a785 diff --git a/ycbcr_input.cpp b/ycbcr_input.cpp index 4bc519c..7f58f3f 100644 --- a/ycbcr_input.cpp +++ b/ycbcr_input.cpp @@ -1,72 +1,31 @@ #include #include -#include +#include #include #include #include #include "effect_util.h" +#include "resource_pool.h" #include "util.h" +#include "ycbcr.h" #include "ycbcr_input.h" using namespace Eigen; +using namespace std; -namespace { - -// OpenGL has texel center in (0.5, 0.5), but different formats have -// chroma in various other places. If luma samples are X, the chroma -// sample is *, and subsampling is 3x3, the situation with chroma -// center in (0.5, 0.5) looks approximately like this: -// -// X X -// * -// X X -// -// If, on the other hand, chroma center is in (0.0, 0.5) (common -// for e.g. MPEG-4), the figure changes to: -// -// X X -// * -// X X -// -// In other words, (0.0, 0.0) means that the chroma sample is exactly -// co-sited on top of the top-left luma sample. Note, however, that -// this is _not_ 0.5 texels to the left, since the OpenGL's texel center -// is in (0.5, 0.5); it is in (0.25, 0.25). In a sense, the four luma samples -// define a square where chroma position (0.0, 0.0) is in texel position -// (0.25, 0.25) and chroma position (1.0, 1.0) is in texel position (0.75, 0.75) -// (the outer border shows the borders of the texel itself, ie. from -// (0, 0) to (1, 1)): -// -// --------- -// | | -// | X---X | -// | | * | | -// | X---X | -// | | -// --------- -// -// Also note that if we have no subsampling, the square will have zero -// area and the chroma position does not matter at all. -float compute_chroma_offset(float pos, unsigned subsampling_factor, unsigned resolution) -{ - float local_chroma_pos = (0.5 + pos * (subsampling_factor - 1)) / subsampling_factor; - return (0.5 - local_chroma_pos) / resolution; -} - -} // namespace +namespace movit { YCbCrInput::YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, - unsigned width, unsigned height) + unsigned width, unsigned height, + YCbCrInputSplitting ycbcr_input_splitting) : image_format(image_format), ycbcr_format(ycbcr_format), - needs_update(false), - needs_pbo_recreate(false), - finalized(false), - needs_mipmaps(false), + ycbcr_input_splitting(ycbcr_input_splitting), width(width), - height(height) + height(height), + resource_pool(NULL) { pbos[0] = pbos[1] = pbos[2] = 0; texture_num[0] = texture_num[1] = texture_num[2] = 0; @@ -83,85 +42,57 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format, pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL; - register_int("needs_mipmaps", &needs_mipmaps); -} + register_uniform_sampler2d("tex_y", &uniform_tex_y); -YCbCrInput::~YCbCrInput() -{ - if (pbos[0] != 0) { - glDeleteBuffers(3, pbos); - check_error(); - } - if (texture_num[0] != 0) { - glDeleteTextures(3, texture_num); - check_error(); + if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + num_channels = 2; + register_uniform_sampler2d("tex_cbcr", &uniform_tex_cb); + } else { + assert(ycbcr_input_splitting == YCBCR_INPUT_PLANAR); + num_channels = 3; + register_uniform_sampler2d("tex_cb", &uniform_tex_cb); + register_uniform_sampler2d("tex_cr", &uniform_tex_cr); } } -void YCbCrInput::finalize() +YCbCrInput::~YCbCrInput() { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - check_error(); - - // Create PBOs to hold the textures holding the input image, and then the texture itself. - glGenBuffers(3, pbos); - check_error(); - glGenTextures(3, texture_num); - check_error(); - - for (unsigned channel = 0; channel < 3; ++channel) { - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]); - check_error(); - glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch[channel] * heights[channel], NULL, GL_STREAM_DRAW); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - check_error(); - - glBindTexture(GL_TEXTURE_2D, texture_num[channel]); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, widths[channel], heights[channel], 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); + for (unsigned channel = 0; channel < num_channels; ++channel) { + if (texture_num[channel] != 0) { + resource_pool->release_2d_texture(texture_num[channel]); + } } - - needs_update = true; - finalized = true; } - -void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) + +void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) { - for (unsigned channel = 0; channel < 3; ++channel) { + for (unsigned channel = 0; channel < num_channels; ++channel) { glActiveTexture(GL_TEXTURE0 + *sampler_num + channel); check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num[channel]); - check_error(); - if (needs_update || needs_pbo_recreate) { - // Copy the pixel data into the PBO. - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]); - check_error(); - - if (needs_pbo_recreate) { - // The pitch has changed; we need to reallocate this PBO. - glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch[channel] * heights[channel], NULL, GL_STREAM_DRAW); - check_error(); + if (texture_num[channel] == 0) { + GLenum format, internal_format; + if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + format = GL_RG; + internal_format = GL_RG8; + } else { + format = GL_RED; + internal_format = GL_R8; } - void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); - memcpy(mapped_pbo, pixel_data[channel], pitch[channel] * heights[channel]); - - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); + // (Re-)upload the texture. + texture_num[channel] = resource_pool->create_2d_texture(internal_format, widths[channel], heights[channel]); + glBindTexture(GL_TEXTURE_2D, texture_num[channel]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]); + check_error(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); check_error(); - - // Re-upload the texture from the PBO. glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_LUMINANCE, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, GL_UNSIGNED_BYTE, pixel_data[channel]); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error(); @@ -169,110 +100,78 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } else { + glBindTexture(GL_TEXTURE_2D, texture_num[channel]); check_error(); } } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + check_error(); + // Bind samplers. - set_uniform_int(glsl_program_num, prefix, "tex_y", *sampler_num + 0); - set_uniform_int(glsl_program_num, prefix, "tex_cb", *sampler_num + 1); - set_uniform_int(glsl_program_num, prefix, "tex_cr", *sampler_num + 2); + uniform_tex_y = *sampler_num + 0; + uniform_tex_cb = *sampler_num + 1; + if (ycbcr_input_splitting == YCBCR_INPUT_PLANAR) { + uniform_tex_cr = *sampler_num + 2; + } - *sampler_num += 3; - needs_update = false; - needs_pbo_recreate = false; + *sampler_num += num_channels; } -std::string YCbCrInput::output_fragment_shader() +string YCbCrInput::output_fragment_shader() { - float coeff[3], offset[3], scale[3]; - - switch (ycbcr_format.luma_coefficients) { - case YCBCR_REC_601: - // Rec. 601, page 2. - coeff[0] = 0.299; - coeff[1] = 0.587; - coeff[2] = 0.114; - break; - - case YCBCR_REC_709: - // Rec. 709, page 19. - coeff[0] = 0.2126; - coeff[1] = 0.7152; - coeff[2] = 0.0722; - break; - default: - assert(false); - } - - if (ycbcr_format.full_range) { - offset[0] = 0.0 / 255.0; - offset[1] = 128.0 / 255.0; - offset[2] = 128.0 / 255.0; - - scale[0] = 1.0; - scale[1] = 1.0; - scale[2] = 1.0; - } else { - // Rec. 601, page 4; Rec. 709, page 19. - offset[0] = 16.0 / 255.0; - offset[1] = 128.0 / 255.0; - offset[2] = 128.0 / 255.0; - - scale[0] = 255.0 / 219.0; - scale[1] = 255.0 / 224.0; - scale[2] = 255.0 / 224.0; - } - - // Matrix to convert RGB to YCbCr. See e.g. Rec. 601. - Matrix3d rgb_to_ycbcr; - rgb_to_ycbcr(0,0) = coeff[0]; - rgb_to_ycbcr(0,1) = coeff[1]; - rgb_to_ycbcr(0,2) = coeff[2]; - - float cb_fac = (224.0 / 219.0) / (coeff[0] + coeff[1] + 1.0f - coeff[2]); - rgb_to_ycbcr(1,0) = -coeff[0] * cb_fac; - rgb_to_ycbcr(1,1) = -coeff[1] * cb_fac; - rgb_to_ycbcr(1,2) = (1.0f - coeff[2]) * cb_fac; - - float cr_fac = (224.0 / 219.0) / (1.0f - coeff[0] + coeff[1] + coeff[2]); - rgb_to_ycbcr(2,0) = (1.0f - coeff[0]) * cr_fac; - rgb_to_ycbcr(2,1) = -coeff[1] * cr_fac; - rgb_to_ycbcr(2,2) = -coeff[2] * cr_fac; + float offset[3]; + Matrix3d ycbcr_to_rgb; + compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb); - // Inverting the matrix gives us what we need to go from YCbCr back to RGB. - Matrix3d ycbcr_to_rgb = rgb_to_ycbcr.inverse(); - - std::string frag_shader; + string frag_shader; frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb); - - char buf[256]; - sprintf(buf, "const vec3 PREFIX(offset) = vec3(%.8f, %.8f, %.8f);\n", - offset[0], offset[1], offset[2]); - frag_shader += buf; - - sprintf(buf, "const vec3 PREFIX(scale) = vec3(%.8f, %.8f, %.8f);\n", - scale[0], scale[1], scale[2]); - frag_shader += buf; + frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]); float cb_offset_x = compute_chroma_offset( ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]); float cb_offset_y = compute_chroma_offset( ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]); - sprintf(buf, "const vec2 PREFIX(cb_offset) = vec2(%.8f, %.8f);\n", - cb_offset_x, cb_offset_y); - frag_shader += buf; + frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y); float cr_offset_x = compute_chroma_offset( ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]); float cr_offset_y = compute_chroma_offset( ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]); - sprintf(buf, "const vec2 PREFIX(cr_offset) = vec2(%.8f, %.8f);\n", - cr_offset_x, cr_offset_y); - frag_shader += buf; + frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y); + + if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + char buf[256]; + snprintf(buf, sizeof(buf), "#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n", + (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6)); + frag_shader += buf; + } else { + frag_shader += "#define CB_CR_SAME_TEXTURE 0\n"; + } frag_shader += read_file("ycbcr_input.frag"); return frag_shader; } + +void YCbCrInput::invalidate_pixel_data() +{ + for (unsigned channel = 0; channel < 3; ++channel) { + if (texture_num[channel] != 0) { + resource_pool->release_2d_texture(texture_num[channel]); + texture_num[channel] = 0; + } + } +} + +bool YCbCrInput::set_int(const std::string& key, int value) +{ + if (key == "needs_mipmaps") { + // We currently do not support this. + return (value == 0); + } + return Effect::set_int(key, value); +} + +} // namespace movit