X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.cpp;h=904180b853c622813e64b15d75045907c889cf43;hp=ed1f5694faa65e0567116b9977cb71cc78175eaa;hb=f0c77209245aa206996c7ef5395888e2859ff4bf;hpb=9c12e38b7cd88a77ef297d080b7c41e6bd6326fb diff --git a/ycbcr_input.cpp b/ycbcr_input.cpp index ed1f569..904180b 100644 --- a/ycbcr_input.cpp +++ b/ycbcr_input.cpp @@ -18,54 +18,112 @@ namespace movit { YCbCrInput::YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, - unsigned width, unsigned height) + unsigned width, unsigned height, + YCbCrInputSplitting ycbcr_input_splitting, + GLenum type) : image_format(image_format), ycbcr_format(ycbcr_format), + ycbcr_input_splitting(ycbcr_input_splitting), + needs_mipmaps(false), + type(type), width(width), height(height), - resource_pool(NULL) + resource_pool(nullptr) { pbos[0] = pbos[1] = pbos[2] = 0; texture_num[0] = texture_num[1] = texture_num[2] = 0; - assert(width % ycbcr_format.chroma_subsampling_x == 0); - pitch[0] = widths[0] = width; - pitch[1] = widths[1] = width / ycbcr_format.chroma_subsampling_x; - pitch[2] = widths[2] = width / ycbcr_format.chroma_subsampling_x; + set_width(width); + set_height(height); - assert(height % ycbcr_format.chroma_subsampling_y == 0); - heights[0] = height; - heights[1] = height / ycbcr_format.chroma_subsampling_y; - heights[2] = height / ycbcr_format.chroma_subsampling_y; - - pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL; + pixel_data[0] = pixel_data[1] = pixel_data[2] = nullptr; + owns_texture[0] = owns_texture[1] = owns_texture[2] = false; register_uniform_sampler2d("tex_y", &uniform_tex_y); - register_uniform_sampler2d("tex_cb", &uniform_tex_cb); - register_uniform_sampler2d("tex_cr", &uniform_tex_cr); + + if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) { + num_channels = 1; + assert(ycbcr_format.chroma_subsampling_x == 1); + assert(ycbcr_format.chroma_subsampling_y == 1); + } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + num_channels = 2; + register_uniform_sampler2d("tex_cbcr", &uniform_tex_cb); + } else { + assert(ycbcr_input_splitting == YCBCR_INPUT_PLANAR); + num_channels = 3; + register_uniform_sampler2d("tex_cb", &uniform_tex_cb); + register_uniform_sampler2d("tex_cr", &uniform_tex_cr); + } + + register_int("needs_mipmaps", &needs_mipmaps); + register_uniform_mat3("inv_ycbcr_matrix", &uniform_ycbcr_matrix); + register_uniform_vec3("offset", uniform_offset); + register_uniform_vec2("cb_offset", (float *)&uniform_cb_offset); + register_uniform_vec2("cr_offset", (float *)&uniform_cr_offset); } YCbCrInput::~YCbCrInput() { - for (unsigned channel = 0; channel < 3; ++channel) { - if (texture_num[channel] != 0) { - resource_pool->release_2d_texture(texture_num[channel]); - } + for (unsigned channel = 0; channel < num_channels; ++channel) { + possibly_release_texture(channel); } } void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) { - for (unsigned channel = 0; channel < 3; ++channel) { + compute_ycbcr_matrix(ycbcr_format, uniform_offset, &uniform_ycbcr_matrix, type); + + uniform_cb_offset.x = compute_chroma_offset( + ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]); + uniform_cb_offset.y = compute_chroma_offset( + ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]); + + uniform_cr_offset.x = compute_chroma_offset( + ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]); + uniform_cr_offset.y = compute_chroma_offset( + ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]); + + for (unsigned channel = 0; channel < num_channels; ++channel) { glActiveTexture(GL_TEXTURE0 + *sampler_num + channel); check_error(); - if (texture_num[channel] == 0) { + if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != nullptr)) { + GLenum format, internal_format; + if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) { + if (type == GL_UNSIGNED_INT_2_10_10_10_REV) { + format = GL_RGBA; + internal_format = GL_RGB10_A2; + } else if (type == GL_UNSIGNED_SHORT) { + format = GL_RGB; + internal_format = GL_RGB16; + } else { + assert(type == GL_UNSIGNED_BYTE); + format = GL_RGB; + internal_format = GL_RGB8; + } + } else if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + format = GL_RG; + if (type == GL_UNSIGNED_SHORT) { + internal_format = GL_RG16; + } else { + assert(type == GL_UNSIGNED_BYTE); + internal_format = GL_RG8; + } + } else { + format = GL_RED; + if (type == GL_UNSIGNED_SHORT) { + internal_format = GL_R16; + } else { + assert(type == GL_UNSIGNED_BYTE); + internal_format = GL_R8; + } + } + // (Re-)upload the texture. - texture_num[channel] = resource_pool->create_2d_texture(GL_R8, widths[channel], heights[channel]); + texture_num[channel] = resource_pool->create_2d_texture(internal_format, widths[channel], heights[channel]); glBindTexture(GL_TEXTURE_2D, texture_num[channel]); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]); check_error(); @@ -73,17 +131,24 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_RED, GL_UNSIGNED_BYTE, pixel_data[channel]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, type, pixel_data[channel]); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error(); + if (needs_mipmaps) { + glGenerateMipmap(GL_TEXTURE_2D); + check_error(); + } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); + owns_texture[channel] = true; } else { glBindTexture(GL_TEXTURE_2D, texture_num[channel]); check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); + check_error(); } } @@ -92,56 +157,77 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns // Bind samplers. uniform_tex_y = *sampler_num + 0; - uniform_tex_cb = *sampler_num + 1; - uniform_tex_cr = *sampler_num + 2; + if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED) { + uniform_tex_cb = *sampler_num + 1; + } + if (ycbcr_input_splitting == YCBCR_INPUT_PLANAR) { + uniform_tex_cr = *sampler_num + 2; + } - *sampler_num += 3; + *sampler_num += num_channels; } string YCbCrInput::output_fragment_shader() { - float offset[3]; - Matrix3d ycbcr_to_rgb; - compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb); - string frag_shader; - frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb); - frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]); - - float cb_offset_x = compute_chroma_offset( - ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]); - float cb_offset_y = compute_chroma_offset( - ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]); - frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y); - - float cr_offset_x = compute_chroma_offset( - ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]); - float cr_offset_y = compute_chroma_offset( - ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]); - frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y); + if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) { + frag_shader += "#define Y_CB_CR_SAME_TEXTURE 1\n"; + } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + cb_cr_offsets_equal = + (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) && + (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6); + char buf[256]; + snprintf(buf, sizeof(buf), "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n", + cb_cr_offsets_equal); + frag_shader += buf; + } else { + frag_shader += "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 0\n"; + } frag_shader += read_file("ycbcr_input.frag"); + frag_shader += "#undef CB_CR_SAME_TEXTURE\n#undef Y_CB_CR_SAME_TEXTURE\n"; return frag_shader; } +void YCbCrInput::change_ycbcr_format(const YCbCrFormat &ycbcr_format) +{ + if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR && cb_cr_offsets_equal) { + assert((fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) && + (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6)); + } + if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) { + assert(ycbcr_format.chroma_subsampling_x == 1); + assert(ycbcr_format.chroma_subsampling_y == 1); + } + this->ycbcr_format = ycbcr_format; +} + void YCbCrInput::invalidate_pixel_data() { for (unsigned channel = 0; channel < 3; ++channel) { - if (texture_num[channel] != 0) { - resource_pool->release_2d_texture(texture_num[channel]); - texture_num[channel] = 0; - } + possibly_release_texture(channel); } } bool YCbCrInput::set_int(const std::string& key, int value) { if (key == "needs_mipmaps") { - // We currently do not support this. - return (value == 0); + if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED && value != 0) { + // We do not currently support this. + return false; + } } return Effect::set_int(key, value); } +void YCbCrInput::possibly_release_texture(unsigned channel) +{ + if (texture_num[channel] != 0 && owns_texture[channel]) { + resource_pool->release_2d_texture(texture_num[channel]); + texture_num[channel] = 0; + owns_texture[channel] = false; + } +} + } // namespace movit