X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.cpp;h=925bf2a11b2a89032b0d6f20f56110ceced0aa8f;hp=b9cda5b776a49623bdedf10de820ba8e655377ef;hb=f99a1a6295d7809703f6b0dfb7ab4360916b002e;hpb=4a0db319fc69dbada6270866b5ef9c638f3e653d diff --git a/ycbcr_input.cpp b/ycbcr_input.cpp index b9cda5b..925bf2a 100644 --- a/ycbcr_input.cpp +++ b/ycbcr_input.cpp @@ -139,7 +139,9 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns // Bind samplers. uniform_tex_y = *sampler_num + 0; - uniform_tex_cb = *sampler_num + 1; + if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED) { + uniform_tex_cb = *sampler_num + 1; + } if (ycbcr_input_splitting == YCBCR_INPUT_PLANAR) { uniform_tex_cr = *sampler_num + 2; } @@ -151,20 +153,7 @@ string YCbCrInput::output_fragment_shader() { float offset[3]; Matrix3d ycbcr_to_rgb; - compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb); - - if (type == GL_UNSIGNED_SHORT) { - // For 10-bit or 12-bit packed into 16-bit, we need to scale the values - // so that the max value goes from 1023 (or 4095) to 65535. We do this - // by folding the scaling into the conversion matrix, so it comes essentially - // for free. However, the offset is before the scaling (and thus assumes - // correctly scaled values), so we need to adjust that the other way. - double scale = 65535.0 / (ycbcr_format.num_levels - 1); - offset[0] /= scale; - offset[1] /= scale; - offset[2] /= scale; - ycbcr_to_rgb *= scale; - } + compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb, type); string frag_shader; @@ -186,9 +175,12 @@ string YCbCrInput::output_fragment_shader() if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) { frag_shader += "#define Y_CB_CR_SAME_TEXTURE 1\n"; } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) { + bool cb_cr_offsets_equal = + (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) && + (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6); char buf[256]; snprintf(buf, sizeof(buf), "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 1\n#define CB_CR_OFFSETS_EQUAL %d\n", - (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6)); + cb_cr_offsets_equal); frag_shader += buf; } else { frag_shader += "#define Y_CB_CR_SAME_TEXTURE 0\n#define CB_CR_SAME_TEXTURE 0\n";