X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;h=170e412314ebeb9e5434bcce3d78f8d25db42f4f;hp=13e44b071398b986bb2a9037f27fed2016a65645;hb=8e9f58fec54a4c879035b214fd7411f6ff7b3a32;hpb=9dcbd93164611ea111cc29519c18193d4f571ac1 diff --git a/ycbcr_input.frag b/ycbcr_input.frag index 13e44b0..170e412 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -1,6 +1,12 @@ -uniform sampler2D PREFIX(tex_y); -uniform sampler2D PREFIX(tex_cb); -uniform sampler2D PREFIX(tex_cr); +// Implicit uniforms: +// uniform sampler2D PREFIX(tex_y); +// uniform sampler2D PREFIX(tex_cbcr); // If CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cb); // If not CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cr); // If not CB_CR_SAME_TEXTURE. +// uniform mat3 PREFIX(ycbcr_matrix); +// uniform vec3 PREFIX(offset); +// uniform vec2 PREFIX(cb_offset); +// uniform vec2 PREFIX(cr_offset); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes @@ -9,12 +15,24 @@ vec4 FUNCNAME(vec2 tc) { tc.y = 1.0 - tc.y; vec3 ycbcr; - ycbcr.x = texture2D(PREFIX(tex_y), tc).x; - ycbcr.y = texture2D(PREFIX(tex_cb), tc + PREFIX(chroma_offset)).x; - ycbcr.z = texture2D(PREFIX(tex_cr), tc + PREFIX(chroma_offset)).x; +#if Y_CB_CR_SAME_TEXTURE + ycbcr = tex2D(PREFIX(tex_y), tc).xyz; +#else + ycbcr.x = tex2D(PREFIX(tex_y), tc).x; + #if CB_CR_SAME_TEXTURE + #if CB_CR_OFFSETS_EQUAL + ycbcr.yz = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).xy; + #else + ycbcr.y = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).x; + ycbcr.z = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cr_offset)).x; + #endif + #else + ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x; + ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x; + #endif +#endif ycbcr -= PREFIX(offset); - ycbcr *= PREFIX(scale); vec4 rgba; rgba.rgb = PREFIX(inv_ycbcr_matrix) * ycbcr;