X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;h=170e412314ebeb9e5434bcce3d78f8d25db42f4f;hp=29f809d06e858752964df24ec7beba4d2e7b57d1;hb=a2e7b432626b8a2c54cb1ff9d09203f50227fc07;hpb=cdbed3b89528ee2f640613219fa3c77a0ad8fef5 diff --git a/ycbcr_input.frag b/ycbcr_input.frag index 29f809d..170e412 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -3,6 +3,10 @@ // uniform sampler2D PREFIX(tex_cbcr); // If CB_CR_SAME_TEXTURE. // uniform sampler2D PREFIX(tex_cb); // If not CB_CR_SAME_TEXTURE. // uniform sampler2D PREFIX(tex_cr); // If not CB_CR_SAME_TEXTURE. +// uniform mat3 PREFIX(ycbcr_matrix); +// uniform vec3 PREFIX(offset); +// uniform vec2 PREFIX(cb_offset); +// uniform vec2 PREFIX(cr_offset); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes