X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;h=170e412314ebeb9e5434bcce3d78f8d25db42f4f;hp=b84499d4408b4c1a97ce41785f4e7104573b7ebb;hb=eff011224abc5dc81f801f3ea44572287a55bcac;hpb=9c12e38b7cd88a77ef297d080b7c41e6bd6326fb diff --git a/ycbcr_input.frag b/ycbcr_input.frag index b84499d..170e412 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -1,7 +1,12 @@ // Implicit uniforms: // uniform sampler2D PREFIX(tex_y); -// uniform sampler2D PREFIX(tex_cb); -// uniform sampler2D PREFIX(tex_cr); +// uniform sampler2D PREFIX(tex_cbcr); // If CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cb); // If not CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cr); // If not CB_CR_SAME_TEXTURE. +// uniform mat3 PREFIX(ycbcr_matrix); +// uniform vec3 PREFIX(offset); +// uniform vec2 PREFIX(cb_offset); +// uniform vec2 PREFIX(cr_offset); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes @@ -10,9 +15,22 @@ vec4 FUNCNAME(vec2 tc) { tc.y = 1.0 - tc.y; vec3 ycbcr; +#if Y_CB_CR_SAME_TEXTURE + ycbcr = tex2D(PREFIX(tex_y), tc).xyz; +#else ycbcr.x = tex2D(PREFIX(tex_y), tc).x; + #if CB_CR_SAME_TEXTURE + #if CB_CR_OFFSETS_EQUAL + ycbcr.yz = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).xy; + #else + ycbcr.y = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).x; + ycbcr.z = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cr_offset)).x; + #endif + #else ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x; ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x; + #endif +#endif ycbcr -= PREFIX(offset);