X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;h=b84499d4408b4c1a97ce41785f4e7104573b7ebb;hp=8da8256c4b10858fe22fac7fe81b4305a3cb7868;hb=f705cd2a092c0f41603f0d4d619f72dbde476212;hpb=9e62fbe2ac764479c449472d8bda52ac4df0de91 diff --git a/ycbcr_input.frag b/ycbcr_input.frag index 8da8256..b84499d 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -1,6 +1,7 @@ -uniform sampler2D PREFIX(tex_y); -uniform sampler2D PREFIX(tex_cb); -uniform sampler2D PREFIX(tex_cr); +// Implicit uniforms: +// uniform sampler2D PREFIX(tex_y); +// uniform sampler2D PREFIX(tex_cb); +// uniform sampler2D PREFIX(tex_cr); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes @@ -9,12 +10,11 @@ vec4 FUNCNAME(vec2 tc) { tc.y = 1.0 - tc.y; vec3 ycbcr; - ycbcr.x = texture2D(PREFIX(tex_y), tc).x; - ycbcr.y = texture2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x; - ycbcr.z = texture2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x; + ycbcr.x = tex2D(PREFIX(tex_y), tc).x; + ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x; + ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x; ycbcr -= PREFIX(offset); - ycbcr *= PREFIX(scale); vec4 rgba; rgba.rgb = PREFIX(inv_ycbcr_matrix) * ycbcr;