X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;h=c57c6d184441445d57b1d0892f83dfc059383eec;hp=bd6ff766569730287af70152ef58dc679ef9d867;hb=6c954b4f0bff0743e13ce6ddcee8bda15b3af234;hpb=61e2a7671f7b22227dcdc34dd303ae4fcc802aaa diff --git a/ycbcr_input.frag b/ycbcr_input.frag index bd6ff76..c57c6d1 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -1,6 +1,8 @@ -uniform sampler2D PREFIX(tex_y); -uniform sampler2D PREFIX(tex_cb); -uniform sampler2D PREFIX(tex_cr); +// Implicit uniforms: +// uniform sampler2D PREFIX(tex_y); +// uniform sampler2D PREFIX(tex_cbcr); // If CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cb); // If not CB_CR_SAME_TEXTURE. +// uniform sampler2D PREFIX(tex_cr); // If not CB_CR_SAME_TEXTURE. vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes @@ -10,8 +12,17 @@ vec4 FUNCNAME(vec2 tc) { vec3 ycbcr; ycbcr.x = tex2D(PREFIX(tex_y), tc).x; +#if CB_CR_SAME_TEXTURE +#if CB_CR_OFFSETS_EQUAL + ycbcr.yz = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).xy; +#else + ycbcr.y = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cb_offset)).x; + ycbcr.z = tex2D(PREFIX(tex_cbcr), tc + PREFIX(cr_offset)).x; +#endif +#else ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x; ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x; +#endif ycbcr -= PREFIX(offset);