X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=0d24a409342de2e4fbadc2d60f429b801e7620fb;hp=31ba42bcbbacb9daa9e3fd1cadd9a80b6dee4a19;hb=f0c77209245aa206996c7ef5395888e2859ff4bf;hpb=98f458e22ce732e6c50a9856d7fd636dca49b4c3 diff --git a/ycbcr_input.h b/ycbcr_input.h index 31ba42b..0d24a40 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -9,12 +9,14 @@ // * 8-bit semiplanar Y'CbCr (Y' in one plane, CbCr in another), // possibly subsampled. // * 8-bit interleaved (chunked) Y'CbCr, no subsampling (4:4:4 only). +// * All of the above in 10- and 12-bit versions, where each sample is +// stored in a 16-bit int (so the 6 or 4 top bits are wasted). // * 10-bit interleaved (chunked) Y'CbCr packed into 32-bit words // (10:10:10:2), no subsampling (4:4:4 only). // -// For the former case, it upsamples planes as needed, using the default linear -// upsampling OpenGL gives you. Note that YCbCr422InterleavedInput supports the -// important special case of 8-bit 4:2:2 interleaved. +// For the planar and semiplanar cases, it upsamples planes as needed, using +// the default linear upsampling OpenGL gives you. Note that YCbCr422InterleavedInput +// supports the important special case of 8-bit 4:2:2 interleaved. #include #include @@ -49,7 +51,8 @@ enum YCbCrInputSplitting { class YCbCrInput : public Input { public: - // Type can be GL_UNSIGNED_BYTE for 8-bit, or GL_UNSIGNED_INT_2_10_10_10_REV + // Type can be GL_UNSIGNED_BYTE for 8-bit, GL_UNSIGNED_SHORT for 10- or 12-bit + // (or 8-bit, although that's a bit useless), or GL_UNSIGNED_INT_2_10_10_10_REV // for 10-bit (YCBCR_INPUT_INTERLEAVED only). YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, @@ -58,21 +61,22 @@ public: GLenum type = GL_UNSIGNED_BYTE); ~YCbCrInput(); - virtual std::string effect_type_id() const { return "YCbCrInput"; } + std::string effect_type_id() const override { return "YCbCrInput"; } - virtual bool can_output_linear_gamma() const { return false; } - virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; } + bool can_output_linear_gamma() const override { return false; } + AlphaHandling alpha_handling() const override { return OUTPUT_BLANK_ALPHA; } - std::string output_fragment_shader(); + std::string output_fragment_shader() override; // Uploads the texture if it has changed since last time. - void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override; - unsigned get_width() const { return width; } - unsigned get_height() const { return height; } - Colorspace get_color_space() const { return image_format.color_space; } - GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } - virtual bool can_supply_mipmaps() const { return false; } + unsigned get_width() const override { return width; } + unsigned get_height() const override { return height; } + Colorspace get_color_space() const override { return image_format.color_space; } + GammaCurve get_gamma_curve() const override { return image_format.gamma_curve; } + bool can_supply_mipmaps() const override { return ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED; } + bool is_single_texture() const override { return ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer @@ -93,6 +97,15 @@ public: invalidate_pixel_data(); } + void set_pixel_data(unsigned channel, const uint16_t *pixel_data, GLuint pbo = 0) + { + assert(type == GL_UNSIGNED_SHORT); + assert(channel >= 0 && channel < num_channels); + this->pixel_data[channel] = reinterpret_cast(pixel_data); + this->pbos[channel] = pbo; + invalidate_pixel_data(); + } + void set_pixel_data(unsigned channel, const uint32_t *pixel_data, GLuint pbo = 0) { assert(type == GL_UNSIGNED_INT_2_10_10_10_REV); @@ -148,12 +161,22 @@ public: this->owns_texture[channel] = false; } - virtual void inform_added(EffectChain *chain) + // You can change the Y'CbCr format freely, also after finalize, + // although with one limitation: If Cb and Cr come from the same + // texture and their offsets offsets are the same (ie., within 1e-6) + // when finalizing, they most continue to be so forever, as this + // optimization is compiled into the shader. + // + // If you change subsampling parameters, you'll need to call + // set_width() / set_height() again after this. + void change_ycbcr_format(const YCbCrFormat &ycbcr_format); + + void inform_added(EffectChain *chain) override { resource_pool = chain->get_resource_pool(); } - bool set_int(const std::string& key, int value); + bool set_int(const std::string& key, int value) override; private: // Release the texture in the given channel if we have any, and it is owned by us. @@ -163,9 +186,14 @@ private: YCbCrFormat ycbcr_format; GLuint num_channels; YCbCrInputSplitting ycbcr_input_splitting; + int needs_mipmaps; // Only allowed if ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED. GLenum type; GLuint pbos[3], texture_num[3]; GLint uniform_tex_y, uniform_tex_cb, uniform_tex_cr; + Eigen::Matrix3d uniform_ycbcr_matrix; + float uniform_offset[3]; + Point2D uniform_cb_offset, uniform_cr_offset; + bool cb_cr_offsets_equal; unsigned width, height, widths[3], heights[3]; const unsigned char *pixel_data[3];